as the headline says, this is about the /kill-thing, as discussed already in several threads like this one . As there was a lot of positive feedback, I thought it would be reasonable to post a seperate thread in here, where I couldn't find any post related to /kill up to now.
I'd also welcome a selfkill related variable similar to ETPubs g_fear VERY much in ETPro. I've implemented that ETPub and Jaymod featured selfkill-variable g_slashkill on several servers now, but lowering the charge-bar on respawn when a player does /kill surely didn't do any good as far as I can say, as it constantly punished those doing /kill who were not in a fight. g_fear, however DID a great job in automatically punishing those wanting to deny the enemy the XP he/she deserves for a kill. Here's the description for those unaware what g_fear is:
Whether this feature is implemented on a server or not is another question and the responsibility of the server administrator, however, I'd welcome the possibility to do so very much in ETPro. I know about the possibility to enable /kill only some seconds prior respawn in ETPro, however, something similar to ETPubs g_fear would approach the issue in another, IMO more suitable way in order to deal with selfkill in fight, if it's not wanted on a server.g_fear [integer]
If a player uses the /kill command within g_fear milliseconds after taking damage from an enemy, the attacker that last damaged that player will recieve full credit for the kill and the mode of death will be recorded as MOD_FEAR. Other restrictions are that the attacker must be on the opposite team and the attacker must still be alive.
In-game statistics will reflect that the death was caused by the weapon that did the last recorded damage to the player.
Set this to 0 to disable this behaviour.
Default is 2000 (2 seconds)