Feature requests
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Feature requests
1) Axis & Allies flags in obituaries - a pub feature. Since I don't remember the names of the players in the two teams, I miss an easy way to know if that 5-man panzer kill was on the axis or allied side.
2) Dynamite planted symbol in command map - sometimes in the heat of the battle I hear "dynamite planted" but I can't read where it was planted. Instead of scrolling up the console, it would be easier to have a symbol (like a red dynamite) appear in the command map, until it gets defused or explodes.
3) Althudflag to remove class levels from hud - since promotions are off in most competitions, you are always at 0 in each skill anyways.
2) Dynamite planted symbol in command map - sometimes in the heat of the battle I hear "dynamite planted" but I can't read where it was planted. Instead of scrolling up the console, it would be easier to have a symbol (like a red dynamite) appear in the command map, until it gets defused or explodes.
3) Althudflag to remove class levels from hud - since promotions are off in most competitions, you are always at 0 in each skill anyways.
no. 1 would be good for those clan matches where the other team thinks it's incredibly funny to mimic the team's tag colours...
Reason being is that I tend to rely on just glancing at the conole entries without actually reading them, so if I see a bunch of certain coloured tags come up first in the death notifications I know that there are that many enemy players (or teammates) currently down (at least for a couple of seconds).
Reason being is that I tend to rely on just glancing at the conole entries without actually reading them, so if I see a bunch of certain coloured tags come up first in the death notifications I know that there are that many enemy players (or teammates) currently down (at least for a couple of seconds).
- =FF=im2good4u
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well i like them all
especialy the 2nd one
especialy the 2nd one
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ok, i run the public server. there's etpro 3.2.2 b1, objective cycle, punkbuster enabled, etadmin_mod, competition maps, etc..
i'm using .config for cvar checks, server cvar locks, various settings for various maps, and things like restricting weapons.
panzer is disabled by default, but if i'll enable it (=> for one map, coz there's set team_maxpanzers 0 in the .config's section 'map default'), player which has this weapon in last map will has it in next maps, until he change the side and/or class. sometimes it works, but sometimes (mostly) it doesn't.
i'm using .config for cvar checks, server cvar locks, various settings for various maps, and things like restricting weapons.
panzer is disabled by default, but if i'll enable it (=> for one map, coz there's set team_maxpanzers 0 in the .config's section 'map default'), player which has this weapon in last map will has it in next maps, until he change the side and/or class. sometimes it works, but sometimes (mostly) it doesn't.
- =FF=im2good4u
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so wuts the prob ?Decade wrote:Yeah, it's also funny when you have the panzer, then the server switches to 3 on 3 config and you keep the panzer! In 3 on 3 config!
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http://bani.anime.net/banimod/forums/vi ... ght=#58059SCDS_reyalP wrote:where ?Foonr wrote: Not like it's never been posted on this very forum before, no...
- =FF=im2good4u
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hmm that kinda suxors since witch mines do u remove i tinm it should be cvar thato nly chnced on map restart[pH*Deus] wrote:while we are at: when the landmine limit is changed (i.e. by config) planted landmines that exceed the limit stay. maybe we shall think about a removal of those too.
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