Feature requests

Discussion for Bani's Tournament Mod

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Decade
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Feature requests

Post by Decade »

1) Axis & Allies flags in obituaries - a pub feature. Since I don't remember the names of the players in the two teams, I miss an easy way to know if that 5-man panzer kill was on the axis or allied side.

2) Dynamite planted symbol in command map - sometimes in the heat of the battle I hear "dynamite planted" but I can't read where it was planted. Instead of scrolling up the console, it would be easier to have a symbol (like a red dynamite) appear in the command map, until it gets defused or explodes.

3) Althudflag to remove class levels from hud - since promotions are off in most competitions, you are always at 0 in each skill anyways.
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hiro
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Post by hiro »

no. 1 would be good for those clan matches where the other team thinks it's incredibly funny to mimic the team's tag colours...

Reason being is that I tend to rely on just glancing at the conole entries without actually reading them, so if I see a bunch of certain coloured tags come up first in the death notifications I know that there are that many enemy players (or teammates) currently down (at least for a couple of seconds).
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=FF=im2good4u
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Post by =FF=im2good4u »

well i like them all

especialy the 2nd one
jump3r
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Post by jump3r »

"feature" request: fix the panzer limiting, it has never worked properly
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Deus
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Post by Deus »

jUmp3r wrote:"feature" request: fix the panzer limiting, it has never worked properly
plz be more specific
jump3r
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Post by jump3r »

ok, i run the public server. there's etpro 3.2.2 b1, objective cycle, punkbuster enabled, etadmin_mod, competition maps, etc..

i'm using .config for cvar checks, server cvar locks, various settings for various maps, and things like restricting weapons.
panzer is disabled by default, but if i'll enable it (=> for one map, coz there's set team_maxpanzers 0 in the .config's section 'map default'), player which has this weapon in last map will has it in next maps, until he change the side and/or class. sometimes it works, but sometimes (mostly) it doesn't.
Decade
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Post by Decade »

Yeah, it's also funny when you have the panzer, then the server switches to 3 on 3 config and you keep the panzer! In 3 on 3 config! :shock:
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Deus
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Post by Deus »

this is some usefull information.
I guess this can be fixed.
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Foonr
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Post by Foonr »

[pH*Deus] wrote:this is some usefull information.
I guess this can be fixed.
Not like it's never been posted on this very forum before, no...

:roll:
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gotenks
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Post by gotenks »

with that level of detail... i don't believe it has
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=FF=im2good4u
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Post by =FF=im2good4u »

Decade wrote:Yeah, it's also funny when you have the panzer, then the server switches to 3 on 3 config and you keep the panzer! In 3 on 3 config! :shock:
so wuts the prob ?
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Deus
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Post by Deus »

while we are at: when the landmine limit is changed (i.e. by config) planted landmines that exceed the limit stay. maybe we shall think about a removal of those too.
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ReyalP
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Post by ReyalP »

when the landmine limit is changed (i.e. by config) planted landmines that exceed the limit stay
Huh ? Every time I change the config, it forces a maprestart.

Not like it's never been posted on this very forum before, no...
where ?
send lawyers, guns and money
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Foonr
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Post by Foonr »

SCDS_reyalP wrote:
Foonr wrote: Not like it's never been posted on this very forum before, no...
where ?
http://bani.anime.net/banimod/forums/vi ... ght=#58059
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=FF=im2good4u
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Post by =FF=im2good4u »

[pH*Deus] wrote:while we are at: when the landmine limit is changed (i.e. by config) planted landmines that exceed the limit stay. maybe we shall think about a removal of those too.
hmm that kinda suxors since witch mines do u remove i tinm it should be cvar thato nly chnced on map restart
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