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// Admin Mod Sounds //
SUBWINDOW( 6, 114, (SUBWINDOW_WIDTH), 76, "ADMIN MOD SOUNDS" )
CHECKBOXALIGNX( 30, 130, .5*((SUBWINDOW_WIDTH)-4), 10, "Multikill:", .2, 24, 8, "b_multiKillSound", "Whether or not to play the Multikill Sound" )
CHECKBOXALIGNX( 30, 142, .5*((SUBWINDOW_WIDTH)-4), 10, "Monsterkill:", .2, 24, 8, "b_monsterKillSound", "Whether or not to play the Monsterkill Sound" )
CHECKBOXALIGNX( 170, 130, .5*((SUBWINDOW_WIDTH)-4), 10, "First Blood:", .2, 24, 8, "b_firstBloodSound", "Whether or not to play the First Blood Sound" )
CHECKBOXALIGNX( 170, 142, .5*((SUBWINDOW_WIDTH)-4), 10, "Killing Spree", .2, 24, 8, "b_spreeSound", "Whether or not to play the Killing Spree Sound" )
CHECKBOXALIGNX( 30, 154, .5*((SUBWINDOW_WIDTH)-4), 10, "Rampage", .2, 24, 8, "b_rampageSound", "Whether or not to play the Rampage Sound" )
CHECKBOXALIGNX( 30, 166, .5*((SUBWINDOW_WIDTH)-4), 10, "Dominating", .2, 24, 8, "b_dominatingSound", "Whether or not to play the Dominating Sound" )
CHECKBOXALIGNX( 30, 178, .5*((SUBWINDOW_WIDTH)-4), 10, "Unstoppable", .2, 24, 8, "b_unstoppableSound", "Whether or not to play the Unstoppable Sound" )
CHECKBOXALIGNX( 170, 154, .5*((SUBWINDOW_WIDTH)-4), 10, "Godlike", .2, 24, 8, "b_godlikeSound", "Whether or not to play the Godlike Sound" )
CHECKBOXALIGNX( 170, 166, .5*((SUBWINDOW_WIDTH)-4), 10, "Wicked Sick", .2, 24, 8, "b_wickedSound", "Whether or not to play the Wicked Sick Sound" )
CHECKBOXALIGNX( 170, 178, .5*((SUBWINDOW_WIDTH)-4), 10, "Real Potter", .2, 24, 8, "b_potterSound", "Whether or not to play the Real Potter Sound" )
// Weapons //
SUBWINDOW( 6, 194, (SUBWINDOW_WIDTH), 40, "WEAPONS" )
YESNO( 8, 210, (SUBWINDOW_WIDTH)-4, 10, "'weapalt' Reloads:", .2, 8, "b_weapaltreloads", "Enables reloading with 'weapalt' for weapons that dont got secondairy fire option" )
MULTI( 8, 222, (SUBWINDOW_WIDTH)-4, 10, "L4 Soldier SMG Weapon Bank:", .2, 8, "b_panzerhack", cvarFloatList { "2" 1 "3" 0 }, "The slot (weapon bank) where sub-machine guns are placed when you reach level 4 heavy weapons" )
But CHECKBOXALIGNX must be changed to YESNO, when Sourcecode insert this code value. So please Bani, do this popular request be true