r_wolffog 0 = slap in the face for mappers
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r_wolffog 0 = slap in the face for mappers
Ok guys, i m only interested in etpro for our server so i didnt follow any discussion on its development.
But one thing i got to say about r_wolffog. That s like the crappiest idea for a cvar in the whole etpro history... even worse than the bug with the command map icons.
Guys, when a mapper puts fog into a map its there for a purpose. And that is gameplay and looks. Gameplay because you don't want the players be able to see all the distance. And looks because you want that effect look real, and that is fog.
And removing it really makes maps with a proper use of fog hellofalotofFUCKINGUGLY.
So I just accidentally had a look at TheRiver II Redux with r_wolffog 0. First... tbh it completely destroys the atmosphere of the map.
Second... the fog was put into the map for gameplay purposes. Which were to give the snipers a disadvantage, and now exactly that is gone because its clear view all over.
Summary from my point of view: Great job at screwing something up.
But one thing i got to say about r_wolffog. That s like the crappiest idea for a cvar in the whole etpro history... even worse than the bug with the command map icons.
Guys, when a mapper puts fog into a map its there for a purpose. And that is gameplay and looks. Gameplay because you don't want the players be able to see all the distance. And looks because you want that effect look real, and that is fog.
And removing it really makes maps with a proper use of fog hellofalotofFUCKINGUGLY.
So I just accidentally had a look at TheRiver II Redux with r_wolffog 0. First... tbh it completely destroys the atmosphere of the map.
Second... the fog was put into the map for gameplay purposes. Which were to give the snipers a disadvantage, and now exactly that is gone because its clear view all over.
Summary from my point of view: Great job at screwing something up.
I mostly agree (Except that it's an ETPro bug, which is quite isn't), but hey, if the map was made well, it isn't an advantage to anyone to turn off fog, unless the contrast between the fog and the enemy's uniform is so low they can't see the person in front of the fog.
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- Ragnar_40k
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Yeah that nasty tank should be invisible too, it always blocks my view (why do I have to run after it anyway?). Not to mention the trees and brushes. And all those hills and stairs, I always have to climp up and down - this sucks and has nothing to do with competition. Blasting up things is bad too, since it forces some players to go engineer, but everyone knows the only true competition class is Medic! And why for gods sake do I have to carry gold crates around?ouroboro wrote:nobody cares about atmosphere for competition. ideally you'd want nothing to inhibit your view.
So I demand:
- Only a big cube as map - no visuals that hinder competition. And map loading time improves significantly.
- Only medic class allowed (all other classes suck).
- Better player skins - you can tell far better who is the enemy when one team is only red and the other is fully blue.
- Additionally player models should reflect the hitboxes - so please add cubic playermodels.
- Realoding sucks and is unfair ("I would own this guy, but I had to reload!!!111").
The Emperor watch over you.
Re: r_wolffog 0 = slap in the face for mappers
this has absolutely nothing to do with etpro. it's a punkbuster issue. if you have a problem with it, direct your complaints to the punkbuster developers. or maybe those individuals who lobbied punkbuster to make the change in the first place.McNite wrote:Ok guys, i m only interested in etpro for our server so i didnt follow any discussion on its development.
But one thing i got to say about r_wolffog. That s like the crappiest idea for a cvar in the whole etpro history... even worse than the bug with the command map icons.
Guys, when a mapper puts fog into a map its there for a purpose. And that is gameplay and looks. Gameplay because you don't want the players be able to see all the distance. And looks because you want that effect look real, and that is fog.
And removing it really makes maps with a proper use of fog hellofalotofFUCKINGUGLY.
So I just accidentally had a look at TheRiver II Redux with r_wolffog 0. First... tbh it completely destroys the atmosphere of the map.
Second... the fog was put into the map for gameplay purposes. Which were to give the snipers a disadvantage, and now exactly that is gone because its clear view all over.
Summary from my point of view: Great job at screwing something up.
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- Posts: 126
- Joined: Sat Sep 25, 2004 7:12 am
- Contact:
close & lock...
BTW ET and most other game's fog is liniear so it has nothing to do with real fog it is just this problem
As it is on this picture you can see that things on your side are visible, but in front of you are behind fog, so if you turn fog border turns too..
It just looks good on screenshots but feel bad..
here is image:
http://img.photobucket.com/albums/v690/jaquboss/fog.jpg
BTW ET and most other game's fog is liniear so it has nothing to do with real fog it is just this problem
As it is on this picture you can see that things on your side are visible, but in front of you are behind fog, so if you turn fog border turns too..
It just looks good on screenshots but feel bad..
here is image:
http://img.photobucket.com/albums/v690/jaquboss/fog.jpg
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I think McNite has a point that it can ruin a map that was made to look good with fog. On the other hand, comp players don't care that much about it "looking good". So that's why I did this in our SW .config:
My point beeing: it's the choice of the server admins to either turn on or turn off r_wolffog. A wise admin that knows his maps should know when to turn it on or off. I hope the people adapting the "Global" config will know what they're doing too.
The same goes for r_drawfoliage as well btw.
Code: Select all
map default
{
...
command "forcecvar r_wolffog 0"
}
map theriver2redux
{
....
command "forcecvar r_wolffog 1"
}
The same goes for r_drawfoliage as well btw.
Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem