ET isn't css man, it is well known that Enemy Territory takes less advantage of newer hardware than css or doom3 for example.Tragedy wrote:The problem seems to be in certain places on certain maps, for example on Goldrush the 2nd spawn for axis around the bridge and the courtyard is killer for me, and anywhere around Venice is horrible on FPS, imo the problem really started at 2.60 thats the furthest i can remember having the problem. It can't be Opengl or that kinda thing related since i can manage 100fps stable on a CS1.6 server, even CS source runs around 50-60 ok.. Just ET doesn't like something..Svartberg wrote: Notice something here, on crowded servers try going to an area far away from everyone, if you'll notice your fps is still low - this is because the lag is caused from the network sync.
however if your fps will get back to normal, this is clientside fps hit caused from more player models.
I can remember pre ETpro-3.1.9 before all those compatiability issues with ETpatch 2.60 when i could play stable 76-125 on a 5700FX, now around 60fps seems to be my fps now on the same maps with a graphics card twice as powerful. Others have reported issues.. I've read it could possibly be PB, but can PB do so much to lower fps? I thought PB at most could cause lag on your ping since its sending screenshot data or whatever but not on your FPS unless PB is requesting a lot of screenshots...
http://www.etnation.co.uk/index.php?nam ... pic&t=1881
I got a 6800gt and it only increased my fps by around 20 over my 5600 (!), while on games like doom3 or so the increase was much more dramatic.
If you want good fps on ET invest in a strong computer, your 3000+ AMD is pretty weak for ET (i got a 2800+ AMD and i can't reach higher fps too)
And like i said, network is an issue too - always expect less fps on more crowded servers, or laggy ones.