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long range damage

Posted: Tue Jan 10, 2006 10:13 am
by jump3r
Hi
Recently I found out one thing. The damagefalloff on large distances isn't what it used to be (half damage).
I've noticed it on a pub, but tested it also on warserver with euro6v6 cfg. The problem is, that damage varies according to distance from 3 to normal 18 for bodyshot (7-40(50) for HS).
It is completely impossible to kill a sniper on long range now. (eg. Battery).
I'm not sure If I missed something (some news, etpro changelog, etc.), so if anyone knows why is it this way, please inform me.

links to discussion on xfire.be
here

Regards SL|Masta

This account has been kindly lent (or borrowed, I'm a little bit confused here) by jump3r, because my registration, hasn't been yet approved.

Posted: Tue Jan 10, 2006 11:49 am
by Spoofeh
From the 2.60 readme: "Fixed the distancefalloff bug (damage would drop, then suddenly increase with distance)."

It was fixed in etpro long before that. More here:

http://www.splashdamage.com/index.php?n ... pic&t=7109

Posted: Tue Jan 10, 2006 12:17 pm
by jump3r
Spoofeh wrote:From the 2.60 readme: "Fixed the distancefalloff bug (damage would drop, then suddenly increase with distance)."

It was fixed in etpro long before that. More here:

http://www.splashdamage.com/index.php?n ... pic&t=7109
Aha thanks, didn't notice that when 2.60 was introduced, but why has the damage been lowered so much on long range? Why not just fixing the bug and leaving damage at 1/2 normal ? I simply don't get it.

SL|Masta

Posted: Tue Jan 10, 2006 3:24 pm
by ReyalP
jump3r wrote: Aha thanks, didn't notice that when 2.60 was introduced, but why has the damage been lowered so much on long range? Why not just fixing the bug and leaving damage at 1/2 normal ? I simply don't get it.
Huh ? As far as I know, body it does fall to half (as it always did. Only the slope portion was messed up in 2.56)

Headshot damage falls to 0.2, like it always did. Again, the 'slope' portion was wrong, and that was fixed.

Posted: Tue Jan 10, 2006 4:23 pm
by jump3r
reyalP wrote:
jump3r wrote: Aha thanks, didn't notice that when 2.60 was introduced, but why has the damage been lowered so much on long range? Why not just fixing the bug and leaving damage at 1/2 normal ? I simply don't get it.
Huh ? As far as I know, body it does fall to half (as it always did. Only the slope portion was messed up in 2.56)

Headshot damage falls to 0.2, like it always did. Again, the 'slope' portion was wrong, and that was fixed.
Well the 3hp per hit on long range is reality, just check it. (by long range I mean eg. in oasis from axis spawn to allied CP). You can check the demo I created on euro 6v6 cfg, etpro 3.2.4 in the xfire link in my first post.

SL|Masta

Posted: Tue Jan 10, 2006 6:36 pm
by ReyalP
If this is true it is a bug. A g_debugdamage log or actual demo might be more convincing.

edit:
Yup, it's completely broken.

edit:
client:5 health:100 damage:3 mod:MOD_MP40
client:5 health:97 damage:3 mod:MOD_MP40

A body shot should never do 3 damage.

Posted: Tue Jan 10, 2006 8:01 pm
by dA*Rogue
Spoofeh wrote:From the 2.60 readme: "Fixed the distancefalloff bug (damage would drop, then suddenly increase with distance)."

It was fixed in etpro long before that. More here:

http://www.splashdamage.com/index.php?n ... pic&t=7109
That fix was because damage actually increased at the end of 'mid distance', instead of continuing the natural slope downwards.

This is a different issue.

Posted: Tue Jan 10, 2006 10:14 pm
by ReyalP
dA*Rogue wrote: This is a different issue.
Yes, this issue is that body shots use the headshot formula, starting sometime after eptro 3.2.0

Posted: Wed Jan 11, 2006 10:02 am
by squadjot
OMG OMG OMG!!!!!

Posted: Thu Jan 12, 2006 1:31 am
by bani

Posted: Thu Jan 12, 2006 2:29 am
by deej

Code: Select all

^3WARNING^7: Server improperly installed! Incorrect client .pk3 installed on server! Please notify administrator.
I guess I can't just drop it in the etpro directory?

Posted: Thu Jan 12, 2006 2:36 am
by bani
it's intentional to prevent people from using it in matches or anything except testing. it doesn't mean it's broken.

Posted: Thu Jan 12, 2006 3:35 pm
by ReyalP
Testfix looks OK to me.

damage @2500+ units is 9 body, 10 headshot (without hat). The 'ramp' from 1500 to 2500 works too.

Posted: Fri Jan 13, 2006 10:14 am
by squadjot
cant wait to play 3.2.5 :)

Posted: Fri Jan 13, 2006 3:49 pm
by bani
3.2.5 is waiting on SL|Masta to confirm the bug is fixed or not.