long range damage
Moderators: Forum moderators, developers
long range damage
Hi
Recently I found out one thing. The damagefalloff on large distances isn't what it used to be (half damage).
I've noticed it on a pub, but tested it also on warserver with euro6v6 cfg. The problem is, that damage varies according to distance from 3 to normal 18 for bodyshot (7-40(50) for HS).
It is completely impossible to kill a sniper on long range now. (eg. Battery).
I'm not sure If I missed something (some news, etpro changelog, etc.), so if anyone knows why is it this way, please inform me.
links to discussion on xfire.be
here
Regards SL|Masta
This account has been kindly lent (or borrowed, I'm a little bit confused here) by jump3r, because my registration, hasn't been yet approved.
Recently I found out one thing. The damagefalloff on large distances isn't what it used to be (half damage).
I've noticed it on a pub, but tested it also on warserver with euro6v6 cfg. The problem is, that damage varies according to distance from 3 to normal 18 for bodyshot (7-40(50) for HS).
It is completely impossible to kill a sniper on long range now. (eg. Battery).
I'm not sure If I missed something (some news, etpro changelog, etc.), so if anyone knows why is it this way, please inform me.
links to discussion on xfire.be
here
Regards SL|Masta
This account has been kindly lent (or borrowed, I'm a little bit confused here) by jump3r, because my registration, hasn't been yet approved.
From the 2.60 readme: "Fixed the distancefalloff bug (damage would drop, then suddenly increase with distance)."
It was fixed in etpro long before that. More here:
http://www.splashdamage.com/index.php?n ... pic&t=7109
It was fixed in etpro long before that. More here:
http://www.splashdamage.com/index.php?n ... pic&t=7109
Aha thanks, didn't notice that when 2.60 was introduced, but why has the damage been lowered so much on long range? Why not just fixing the bug and leaving damage at 1/2 normal ? I simply don't get it.Spoofeh wrote:From the 2.60 readme: "Fixed the distancefalloff bug (damage would drop, then suddenly increase with distance)."
It was fixed in etpro long before that. More here:
http://www.splashdamage.com/index.php?n ... pic&t=7109
SL|Masta
Huh ? As far as I know, body it does fall to half (as it always did. Only the slope portion was messed up in 2.56)jump3r wrote: Aha thanks, didn't notice that when 2.60 was introduced, but why has the damage been lowered so much on long range? Why not just fixing the bug and leaving damage at 1/2 normal ? I simply don't get it.
Headshot damage falls to 0.2, like it always did. Again, the 'slope' portion was wrong, and that was fixed.
send lawyers, guns and money
Well the 3hp per hit on long range is reality, just check it. (by long range I mean eg. in oasis from axis spawn to allied CP). You can check the demo I created on euro 6v6 cfg, etpro 3.2.4 in the xfire link in my first post.reyalP wrote:Huh ? As far as I know, body it does fall to half (as it always did. Only the slope portion was messed up in 2.56)jump3r wrote: Aha thanks, didn't notice that when 2.60 was introduced, but why has the damage been lowered so much on long range? Why not just fixing the bug and leaving damage at 1/2 normal ? I simply don't get it.
Headshot damage falls to 0.2, like it always did. Again, the 'slope' portion was wrong, and that was fixed.
SL|Masta
That fix was because damage actually increased at the end of 'mid distance', instead of continuing the natural slope downwards.Spoofeh wrote:From the 2.60 readme: "Fixed the distancefalloff bug (damage would drop, then suddenly increase with distance)."
It was fixed in etpro long before that. More here:
http://www.splashdamage.com/index.php?n ... pic&t=7109
This is a different issue.
Code: Select all
^3WARNING^7: Server improperly installed! Incorrect client .pk3 installed on server! Please notify administrator.
Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem