Sorry, I know this isn't a Q3 source code discussion forum, but I don't know of any such place and I know smart people live here, so...
Can someone translate this from C to E please?
Code: Select all
// begin a client move command
if ( cl_nodelta->integer || !cl.snap.valid || clc.demowaiting
|| clc.serverMessageSequence != cl.snap.messageNum ) {
MSG_WriteByte (&buf, clc_moveNoDelta);
} else {
MSG_WriteByte (&buf, clc_move);
}
This is the only reference to cl_nodelta in the Q3 source (cl_input.c - line 748). When I set this to 1, the bottom line of my lagometer gets slightly rough, so I wondered what it does exactly. Google says it turns "delta compression" on/off, so I guess I'm asking what
that actually means in English, and how it might affect play.
Danke
P.S. I must confess that this question was brought on by the raving lunacy of LilleBror and his asinine cvar checks.