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Request: defaults

Posted: Wed Jul 05, 2006 11:15 pm
by Dersaidin
In 3.2.5, the default for b_realhead was changed to 1 (after this post).

For basicly the same reasons as put forward in that thread, I think some other cvars get their defaults changed:
- b_damagexp 1
- b_fixedphysics 1
- b_flushItems 1

Client side:
- b_hitsounds 1

Changing client side settings just helps save newer players from missing out on new features. Sure players could just get a config, but hitsounds 1 is a fairly basic, popular setting.

Re: Request: defaults

Posted: Thu Jul 06, 2006 12:17 am
by Deus
Dersaidin wrote:In 3.2.5, the default for b_realhead was changed to 1 (after this post).

For basicly the same reasons as put forward in that thread, I think some other cvars get their defaults changed:
- b_damagexp 1
- b_fixedphysics 1
- b_flushItems 1

Client side:
- b_hitsounds 1

Changing client side settings just helps save newer players from missing out on new features. Sure players could just get a config, but hitsounds 1 is a fairly basic, popular setting.
b_fixedphysics is teh most stupid thing ever brought to ET and should be romoved ASAP IMO!

yote yes for the other "defaults"

Re: Request: defaults

Posted: Thu Jul 06, 2006 1:14 am
by ReyalP
Deus wrote: b_fixedphysics is teh most stupid thing ever brought to ET and should be romoved ASAP IMO!
What exactly is wrong with it ?

Re: Request: defaults

Posted: Thu Jul 06, 2006 1:50 am
by Ragnar_40k
Dersaidin wrote: Client side:
- b_hitsounds 1
Hitsounds are cheats!

Re: Request: defaults

Posted: Thu Jul 06, 2006 6:28 am
by ouroboro
Dersaidin wrote:I think some other cvars get their defaults changed:
- b_damagexp 1
- b_fixedphysics 1
- b_flushItems 1
- b_hitsounds 1
b_damagexp - Disagree. The goal should be to keep it the same as ETMain unless it's clearly an improvement. DamageXP is more of a preference and would lead to confusion.

b_fixedphysics - Agree. Nothing but good can come of giving everyone the same physics.

b_flushItems - Why? It's more visually pleasing but I see no particular need for it.

b_hitsounds - Agree. It's more likely that a new player would want them than not, so it's better to make the few who don't want them turn them off, than vice-versa. Also, the casual pubber will be familiar with ETPub's serverside hitsounds, so they may wonder why ETPro servers don't have them.
Deus wrote:b_fixedphysics is teh most stupid thing ever brought to ET and should be romoved ASAP IMO!
Spoken like a hardcore trickjumper. b_fixedphysics is awesome. It allows me to cap @ 100 fps and still make the basic jumps. Not everyone cares about trickjumping as a religion. Some of us just want to be able to get up onto a crate while capping at a non-traditional value.
Ragnar_40k wrote:Hitsounds are cheats!
So use the built-in cheat-disabler (b_sv_hitsounds) on your server!

Posted: Thu Jul 06, 2006 6:37 am
by Fusen
I agree with them all, especially damagexp... ;D
________
vaporizer volcano

Re: Request: defaults

Posted: Thu Jul 06, 2006 10:20 am
by Deus
ReyalP wrote:
Deus wrote: b_fixedphysics is teh most stupid thing ever brought to ET and should be romoved ASAP IMO!
What exactly is wrong with it ?
With fixedphysics its nearly impossible to jump onto the fueldump axis bunker. While i can make it like 50 % of my tries without fixedphysics i can do it 0 to 1 times out of 100 tries.
And this is teh sux IMO!

Re: Request: defaults

Posted: Thu Jul 06, 2006 2:20 pm
by ReyalP
Deus wrote:
ReyalP wrote:
Deus wrote: b_fixedphysics is teh most stupid thing ever brought to ET and should be romoved ASAP IMO!
What exactly is wrong with it ?
With fixedphysics its nearly impossible to jump onto the fueldump axis bunker. While i can make it like 50 % of my tries without fixedphysics i can do it 0 to 1 times out of 100 tries.
And this is teh sux IMO!
Set fixedphysicsfps to 333 on the server if you really want everyone to be able to jump big.

Fixed physics makes jumping pretty equal for everyone, which is a good thing IMO.

Posted: Thu Jul 06, 2006 2:25 pm
by Deus
unfortunately most servers are set to 125 ...

Posted: Sat Jul 08, 2006 9:27 am
by =FF=im2good4u
b_flushItems

should default to 0 as its its 1 its nuice but it needs more caculation to moatch the surface besides onl a visual effect

Posted: Mon Jul 10, 2006 4:18 am
by Decade
Not an etpro cvar, but in_dgamouse should default to 2, currently I think it defaults to 1 which is the buggy value.
But probably setting a default value in etpro different form etmain default is not a good idea :?

Posted: Tue Jul 11, 2006 5:20 am
by deej
what does that thing do then? in_dgamouse?

Posted: Tue Jul 11, 2006 6:06 am
by squadjot
deej wrote:what does that thing do then? in_dgamouse?
its a linux var..removes native accelration

Posted: Tue Jul 11, 2006 6:08 am
by Decade
It's direct input for linux:
in_dgamouse 0 = no direct input + a bug that gives mouse acceleration
in_dgamouse 1 = direct input + a bug that gives mouse acceleration
in_dgamouse 2 = direct input + no bug (no mouse acceleration if m_accel = 0)

Posted: Tue Jul 11, 2006 2:56 pm
by ouroboro
I never had accel in Linux...

Then again I've never had the "built-in accel" of Windows, either. I think everyone else is just unlucky or something.