Removed judder when hit?

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Herf
Posts: 99
Joined: Mon Jun 14, 2004 10:02 am

Removed judder when hit?

Post by Herf »

Removed judder when hit:
cg_damagekick "0"
cg_fallkick "0"
cg_drawdamagekick "0"
cg_drawfallkick "0"
cg_impactvibration "0"

I saw these in someones config, none of them register in ET though.

What are they if anything? some mod cvars or something?
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ouroboro
Posts: 662
Joined: Mon Jul 26, 2004 6:52 pm

Post by ouroboro »

There was a post about those same cvars on the ET-Center forums, where I described in great detail how to determine if a cvar is real or not. The short version is: if you can't tab-complete it with a map loaded and after a cvar_restart, it doesn't exist.*

None of those exist in either etpro or etmain; they do nothing. The config creator is either a large idiot, or suffers from Wishful Thinking Syndrome, otherwise known as b_placebo-itis.

*With the odd exception, such as b_beginround/endround.
blakjack
Posts: 22
Joined: Sun Aug 22, 2004 5:03 pm

Post by blakjack »

ouroboro wrote:The config creator is either a large idiot, or suffers from Wishful Thinking Syndrome, otherwise known as b_placebo-itis.
think they come from rtcw and/or osp, people pick em up by downloading wolf configs...
ogrec
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Joined: Tue Oct 26, 2004 10:56 am

Post by ogrec »

Imo it's raziel's rtcw config, but he forgot sv_screenshakes 0 :)
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ouroboro
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Post by ouroboro »

blakjack wrote:think they come from rtcw and/or osp, people pick em up by downloading wolf configs...
They're not from RTCW main nor osp. They're not even from Q3 base/osp.

Edit: cg_fallkick is a valid cpma cvar. The rest were invented in someone's mind.
blakjack
Posts: 22
Joined: Sun Aug 22, 2004 5:03 pm

Post by blakjack »

^^corrected. cg_damagekick might also be cpma, and impactvibration q3f :!:
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