Using fixedphysics, is there any reason not to use vsync/swapinterval if you experience tearing?
It used to be you wanted higher fps or the good/magic numbers with the Q3 engine to achieve the most fluid movement. Is this still useful?
I'm now on an lcd monitor running at 60hz. Should I cap com_maxfps to 60? Should I leave displayrefresh at 0?
Vsync
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I've tried it for a while but I couldn't quite decide.
For me, it takes a few quite intense days of playing before I have evaluated something like this at all. So some hard data before I start shortens that process quite a lot.
It did remove the tearing entirely. I guess I'll leave com_maxfps at 125 and see how it goes.
For me, it takes a few quite intense days of playing before I have evaluated something like this at all. So some hard data before I start shortens that process quite a lot.
It did remove the tearing entirely. I guess I'll leave com_maxfps at 125 and see how it goes.