fixedtime (0-1) ?

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LilleBror
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fixedtime (0-1) ?

Post by LilleBror »

fixedtime (0 or 1)

//info? Run without dropping frames

ITS CHEAT PROTECTED BY PB?

FIRST...is the information that i could get searching around right?

2) ? why would this be a problem if left open as an option?

3) what would happen if all clients were forced serverside 2 use the cvar set 1 ?

//if pb dos'nt force kick on the clients if set?
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ReyalP
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Post by ReyalP »

I don't know what you think this does, but it isn't anything you would want to change in normal play.
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LilleBror
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Post by LilleBror »

Imformation i could get on the web:

[fixedtime (0-1) //Run "game"without dropping frames]

normal play-? what would happen?

or even better what behavior does the cvar change?
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ReyalP
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Post by ReyalP »

LilleBror wrote:Imformation i could get on the web:

[fixedtime (0-1) //Run "game"without dropping frames]

normal play-? what would happen?

or even better what behavior does the cvar change?
Your information is wrong.
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Nail
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Post by Nail »

toggle the rendering of every frame, the game will wait until each frame is completely rendered before sending the next frame
is what I thought, doesn't sound very good for playing
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The Necromancer
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Post by The Necromancer »

note it is not toggle, you can set it to pretty every integer you want
like 2 3 4..
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LilleBror
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Post by LilleBror »

ReyalP:=> ok... still input on what the cvar changes would still be very nice information.... and the range of valid values...
..and allso if pb will deafault kick?... never minde the last bit.. i can check that myself...

Nail:=> sounds interesting... if ur right...that is if the client engine waits if it is not on the "most recent snap" ?

if its a buggy option "alias" of r_finish set 1 that just hurts fps in general... then its a no go zone...

The Necromancer:=> so u think its a "event spacer option" if i understand u right ie... set 100 "simulates" com_maxfps 100.... set "0" = com_maxfps 0... and this is default client behaviour? concering the timmings?
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gotenks
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Post by gotenks »

from what i read it is boolean (so it probably checks 0 or not 0), it makes your computer render all your frames (fps) even though you can only display at the rate of your monitor... so 1 sec will take up to 2 sec's to be displayed (asuming you have 120fps and 60hz monitor)
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ReyalP
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Post by ReyalP »

gotenks wrote:from what i read it is boolean (so it probably checks 0 or not 0), it makes your computer render all your frames (fps) even though you can only display at the rate of your monitor... so 1 sec will take up to 2 sec's to be displayed (asuming you have 120fps and 60hz monitor)
Quake 3 GPL qcommon/common.c:Com_ModifyMsec wrote:

Code: Select all

	if ( com_fixedtime->integer ) {
		msec = com_fixedtime->integer;
	} else if ( com_timescale->value ) {
		msec *= com_timescale->value;
	} else if (com_cameraMode->integer) {
		msec *= com_timescale->value;
	}

That's the only place it is used.
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squadjot
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Post by squadjot »

gotenks wrote:so 1 sec will take up to 2 sec's to be displayed (asuming you have 120fps and 60hz monitor)
lol..
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