I can hardly believe someone haven't requested this already, but here we go ...
Could the you please make cg_voiceSpriteTime (the icons over players head -- like the yellow ammo disc) independent of cg_noVoiceChats.
The way it is right now, you have have cg_novoicechats "0" (hearding the player's voice-chats) in order to see the voice sprites. It would be so much more pleasant to just have the voice sprites on instead of having to hear all those voice-chats.
Thank you for your time.
Request: Make voice sprites independent of voice-chats
Moderators: Forum moderators, developers