Request: Make voice sprites independent of voice-chats

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Smoke
Posts: 80
Joined: Thu Apr 22, 2004 8:15 am

Request: Make voice sprites independent of voice-chats

Post by Smoke »

I can hardly believe someone haven't requested this already, but here we go ...

Could the you please make cg_voiceSpriteTime (the icons over players head -- like the yellow ammo disc) independent of cg_noVoiceChats.

The way it is right now, you have have cg_novoicechats "0" (hearding the player's voice-chats) in order to see the voice sprites. It would be so much more pleasant to just have the voice sprites on instead of having to hear all those voice-chats.

Thank you for your time.

:!:
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squadjot
Posts: 378
Joined: Tue Feb 10, 2004 9:49 am
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Post by squadjot »

Its a good comment..

Also, when fiddling with that..wouldnt it be quite nice if you could trigger the voicesprite icon over urself, for voice communictaion-button. (altho many uses voice-activation)
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