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mapscript hash bug

Posted: Wed Apr 01, 2009 2:50 pm
by Dee
/callvote map FROSTBITE
/map Frostbite

different case results in incorrect hash.. and thus certified configs doesn't load.. took me an hour to figure it out lol

Posted: Thu Apr 02, 2009 4:22 am
by Father
IMHO it is not any bug.
  • Did you type these commands at your in-game console? If so:

    The first case, remote server has loaded map on remote server
    The second case, your game on your local computer has loaded map and used mapscript you have at your computer.
    There is no any bug. Reason is: map has been loaded at different computers and used different mapscripts.
  • Did you type the first command at in-game console and the second one at dedicated-server console? If so:
    Your server probably loaded different mapscripts. Make sure that server-side cvar - b_mapscriptdirectory has not been changed. (this cvar can be changed by voting Comp or Public settings, e.g.: /callvote comp)