Mapdefault.cfg

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Aragorn
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Post by Aragorn »

why the double slash btw?
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gotenks
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Post by gotenks »

// = comment, it's ignored by the game and only read by humans looking at it
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deej
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Post by deej »

with the // you in fact comment out this line which means the game won't check for that cvar anymore.

Correct me if I'm wrong but if you use "forcevar r_drawfoliage (1 on mapdefault & 0 on radar)" there's no need for having PB or ETPro check for r_drawfoliage.
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gotenks
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Post by gotenks »

actually ya never need to check for that, as it's protected by the game, which is why you need to force cvar change it
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dP|Nino
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???

Post by dP|Nino »

Okay, you guys got me confused and lost...I tried to follow along, but it's early in the morning for me...pulled an all nighter.

What do I exactly need to do to take the atmospheric effects and foliage off of the map Radar. I only need it off of Radar, all other maps are fine.
By "What exactly," I mean, which config files, locations(directory), and which commands(cvars). I'm hosting a server with etpro 3.1.9 with PB enabled. This would have to be server-side, so all clients would not have the foliage or atmospheric effects(rain) show up for them.

TIA. I usually read through forums and find the answers, but can't seem to find a clear-cut answer by searching :(
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deej
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Post by deej »

mapdefault_radar.cfg wrote: forcecvar r_drawfoliage 0
mapdefault.cfg wrote: forcecvar r_drawfoliage 1
Both files go in ETPro folder.
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gotenks
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Post by gotenks »

clients can turn atmospheric effects off any time they want, it's not protected

in a file called "mapdefault_radar.cfg" have this line:

Code: Select all

forcecvar r_drawfoliage 0
and in a file called "mapdefault.cfg" have this line:

Code: Select all

forcecvar r_drawfoliage 1
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Post by dP|Nino »

Awesome. Thank you guys. I will give it a try within the hour.
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Post by dP|Nino »

Done, did it, works! Gracias Senors. BTW, what is the cvar for atmospheric effects so i could turn them off client-side? and in the etpro folder as well?

Nino
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Post by DG »

cg_atmosphericeffects 0
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gotenks
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Post by gotenks »

again, atmosphericeffects are allready able to turn off clientside, so you don't really need to force them
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Post by DG »

dP|Nino wrote:BTW, what is the cvar for atmospheric effects so i could turn them off client-side?
:wink:
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