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bani Site Admin

Joined: 21 Jul 2002 Posts: 3685
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Posted: Fri Feb 21, 2003 8:26 pm Post subject: 1.1.50 - release candidate 5 - codename "Maat" |
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This is the fifth public beta release. Please report bugs to this thread only!
You may download the server binaries from here.
** NEW SOUNDPACK 2003-02-18 **
Support for optional soundpack:
Download the 2003-02-18 soundpack here.
Contains voices for extended playerclasses, taunts, as well as shotgun reload sound.
win32 servers and clients: Place it in C:\Return to Castle Wolfenstein\main\
linux servers: Place it in /usr/local/games/wolf/main/
linux players: Place it in /usr/local/games/wolf/main/ or ~/.wolf/main/
Gameplay changes:
- better force_balance algorithm for goldrush
- new vsays : bootcamp didnthurt youmissed die impressive mosquitos ownage shazbot blanks tent marshmallows (requires latest rc5 soundpack)
Admin changes:
- mod now checks that it is running on correct server version
- new console command putspec / putspectator
- better logging on low scorekick
Bugfixes:
- team locking correctly tracks team swaps now, honest
- correct obituaries for teamkill by shove/shotgun
Last edited by bani on Fri Feb 28, 2003 7:34 pm; edited 1 time in total |
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duke'ku
Joined: 03 Nov 2002 Posts: 1317 Location: portland, oregon
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Posted: Fri Feb 21, 2003 8:35 pm Post subject: |
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Dude. bani. YOU ARE FUCKING AWESOME.
The soundpack is coming along really well... quite frankly, it's amazing. The bugfixes sound good too.
Also, what's the format for putspec/tator? |
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=SWAT=Kenny
Joined: 23 Aug 2002 Posts: 943
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Posted: Fri Feb 21, 2003 9:01 pm Post subject: |
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i mirrored the soundfile here
http://lad.goodnet.com/~swat/filez/maps/banisoundpack.pk3 _________________ tihs hsidlihc fo eceip a is yefink
If alexjones8194 had a penis it would be called "useless." Reason being is all it would be good for is him stepping on it. |
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TEAMMATE-8163

Joined: 11 Jan 2003 Posts: 208 Location: Pennsylvania
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Posted: Fri Feb 21, 2003 9:05 pm Post subject: |
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| vsay ownageeeee |
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I-M nUbee
Joined: 23 Dec 2002 Posts: 395 Location: Portland, Oregon
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Posted: Fri Feb 21, 2003 10:08 pm Post subject: |
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| Whenever I start a server it shuts down right when the maps load. is there a fix for this? Says "THIS MOD MUST BE RUN UNDER RTCW 1.41" even though i am runnning rtcw 1.41. |
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bani Site Admin

Joined: 21 Jul 2002 Posts: 3685
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Posted: Fri Feb 21, 2003 10:25 pm Post subject: |
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what do you get from the output of
cvarlist version
on the rcon console?
it should be something like this
S R g_banimodVersion "1.1.48"
S R g_unlaggedVersion "1.1"
S R version "Wolf 1.41-MP linux-i386 Dec 4 2002" |
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I-M nUbee
Joined: 23 Dec 2002 Posts: 395 Location: Portland, Oregon
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Posted: Fri Feb 21, 2003 10:36 pm Post subject: |
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I copy and pasted this:
]cvarlist version
S R version "Wolf 1.4-MP win-x86 Oct 28 2002"
722 total cvars
722 cvar indexes
Thats all i got and the 1.4 that i dont know why its shows that it really is 1.41 at least thats what was said on the patch program. |
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bani Site Admin

Joined: 21 Jul 2002 Posts: 3685
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Posted: Fri Feb 21, 2003 10:41 pm Post subject: |
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arrgh. id software is going to drive me nuts.
ok, grab rc5 again, i've fixed it to deal with their braindamaged version string. |
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I-M nUbee
Joined: 23 Dec 2002 Posts: 395 Location: Portland, Oregon
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Posted: Fri Feb 21, 2003 10:45 pm Post subject: |
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Thanks A lot Bani! but Good Lord how did you do that so fast? |
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-[x]- Surge
Joined: 10 Nov 2002 Posts: 225
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Posted: Sat Feb 22, 2003 9:09 am Post subject: |
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cool i'll check this 1 out  _________________ Please visit our site it has a brand new look
http://www.x-clansoldiers.com/
please visit and join our forums if you want to stop by and hang out. |
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SHVDKTY (ID)

Joined: 22 Jan 2003 Posts: 224 Location: Boise, Idaho
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Posted: Sat Feb 22, 2003 10:43 am Post subject: |
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I can't get the dounds working. I have them in the right spot: C:\Program Files\Return to Castle Wolfenstein - Game of The Year Edition\Main\banisoundpack.pk3 I want it in the main file right...not on the same level. Also properties lists the file as a file folder not a pk3 file...is this a problem? _________________
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WeblionX

Joined: 08 Sep 2002 Posts: 1163 Location: Tseaby
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Posted: Sat Feb 22, 2003 10:54 am Post subject: |
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Yes it is. It should be a PK3 file, not a directory. _________________ Weblion "Th' Politically Inco'reck Tiger" X
If a VCR uses the 24-hour time format, does it still blink 12:00 after a power outage?
Pushing electrons since 1990
120VAC -> Ground == Bad |
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SHVDKTY (ID)

Joined: 22 Jan 2003 Posts: 224 Location: Boise, Idaho
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Posted: Sat Feb 22, 2003 11:23 am Post subject: |
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this will sound stupid but how do you make it a pk3? _________________
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Boco

Joined: 12 Oct 2002 Posts: 300 Location: Lacey, Washington, USA
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Posted: Sat Feb 22, 2003 12:09 pm Post subject: |
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Do you use Windows XP? If so, it probably saved it as a .ZIP file. And, you most likely have the "Hide known extensions" option set. Instructions on how to fix:
1) Click Tools/Folder Options.
2) Click the View tab.
3) Right under the HIDDEN FILES AND FOLDERS thingy, there should be a checkbox called "Hide extensions for known file types". Uncheck this.
4) Click OK.
5) Find the map pack. It should have a .pk3.zip extension. Change it to a .pk3 extension. _________________ <[av]bani> anything which causes boco pain or suffering is \o/
<[av]bani> guns are cool. just saying the word 'gun' gives me a raging hardon.
<[av]bani> DO NOT MOCK HAPPY FUN BANI
<[av]bani> do not run over happy fun bani
* [NW]reyalP thinks he should write a book... "IP Law for fucking morons"
<KingJackaL> haha
<KingJackaL> I'd buy it : D
<WeblionX> I'd scan every page and put it up as a torrent! |
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SHVDKTY (ID)

Joined: 22 Jan 2003 Posts: 224 Location: Boise, Idaho
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Posted: Sat Feb 22, 2003 12:26 pm Post subject: |
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thanks ...I had tried that but like a bonehead I extracted the files beforehand so it wouldn't let me change it to a pk3....but it worked great when I did it the right way _________________
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