Lag on Oldcrows 32 Normal
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- Gyro Gearloose
- Posts: 224
- Joined: Fri Aug 16, 2002 10:16 am
- Location: Southern California
Lag on Oldcrows 32 Normal
What is with this server? If it gets more that about 20 players, the lag becomes unbearable. Perhaps 32 players is way too many?
Be seeing you!
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- Posts: 450
- Joined: Fri Aug 23, 2002 10:17 am
- SwERvE
- Posts: 451
- Joined: Tue Nov 12, 2002 11:38 pm
- Location: my body is in Arizona but my mind has lost itself
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Changing maps all the time drains the hell out of the memory too. You can see it most when this happens. Also with the dynamic lighting on the gold your cpu will lag like hell if a cow is killed. Maybe there are some optimizations that can be made in these areas of code. Or maybe you could set up a paypal account to purchase some more ram or something, I could contribute a few buck for the cause.
- Gyro Gearloose
- Posts: 224
- Joined: Fri Aug 16, 2002 10:16 am
- Location: Southern California
Well, think of it like this. The entire map is out doors. Most up to a point is drawn by the engine, even if it's out of sight. So, assuming the map was properly made, the engine usually draws up until you can't see due to the fog. If there are lots of people in one place, even if they're not in direct sight, chances are they are being rendered. The server seems to have had problems with lag, so I'm not sure what the exact problem is though.
Got any old idtech3 tutorials you made or saved? Send them my way.