Bayonets......
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- OdaOwnzYew
- Posts: 31
- Joined: Fri Aug 30, 2002 12:18 pm
Bayonets......
Yes Or No Or Not Possible Or Next Millenium
just vote on it.... k?
just vote on it.... k?
Last edited by OdaOwnzYew on Wed Sep 04, 2002 2:37 pm, edited 1 time in total.
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- Black Adder
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- OdaOwnzYew
- Posts: 31
- Joined: Fri Aug 30, 2002 12:18 pm
please read third item on this list
- Black Adder
- Posts: 79
- Joined: Wed Sep 04, 2002 8:24 am
- Location: Atlanta, GA
- OdaOwnzYew
- Posts: 31
- Joined: Fri Aug 30, 2002 12:18 pm
- Black Adder
- Posts: 79
- Joined: Wed Sep 04, 2002 8:24 am
- Location: Atlanta, GA
- OdaOwnzYew
- Posts: 31
- Joined: Fri Aug 30, 2002 12:18 pm
- Black Adder
- Posts: 79
- Joined: Wed Sep 04, 2002 8:24 am
- Location: Atlanta, GA
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hey, oda. it should me more like this:
casualties of war
casualties of war
Last edited by The Big Bad Cow on Sat Sep 07, 2002 8:11 am, edited 1 time in total.
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I don't think he's saying add a NEW model, but basically, make the SMG @ close range the same affect as the Poison Knife. Which doesn't really make much sense to me...It just saves you the trouble from switching to the Knife, and if the poisonknife has been set to 0 by the server...
Hmmm..
it's not a BAD idea, but how much tweaking can we do?
I think BANI should put Mines in the mod. Of all the people i ask, bani sounds really good, but they say, "are there mines"?
Hmmm..
it's not a BAD idea, but how much tweaking can we do?
I think BANI should put Mines in the mod. Of all the people i ask, bani sounds really good, but they say, "are there mines"?
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- OdaOwnzYew
- Posts: 31
- Joined: Fri Aug 30, 2002 12:18 pm