tank wars
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- =FF=im2good4u
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tank wars
i got an idea
both team start whit 1 tank
they can move the tank to wherever and they can use the tanks guns and stuff
the idea to destroiy the enemy tank
ofcourse they need more health then a normal ET tank
both team start whit 1 tank
they can move the tank to wherever and they can use the tanks guns and stuff
the idea to destroiy the enemy tank
ofcourse they need more health then a normal ET tank
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- =FF=im2good4u
- Posts: 3821
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oh who cares
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Why don't I just make a map with death traps every four feet and tanks zooming by at 60MPH? Hey, it'd work just as well. Now, Bani could make a tank that is drivable by players, but something tells me that there'd have to be a client side mod for it. You really would just have to intercept the players movements and use them to control the tank... Of course, you'd need a map for it, otherwise it'd just too silly to play.
Got any old idtech3 tutorials you made or saved? Send them my way.
- =FF=im2good4u
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well it was just something stupid i came up whit
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I don't think any idea is stupid!!=FF=im2weak4u wrote:well it was just something stupid i came up whit
The Q3 engine just doesn't allow free movement of equipment ( unlike Half-Life), the path has to be specified within the map, along with the ACTION points like fireing the gun. It's actually not the gun that fires, , but an action triggered at designated point. It would be nice to be able to actually direct fire from the big guns. Sure would make for some interesting maps!!
If YA SEE'em, SMOKE'em!!
- =FF=im2good4u
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i did and i hate how you guys piiiss him off all the time
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- =FF=im2good4u
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FP ??? wut is FP ???
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- =FF=im2good4u
- Posts: 3821
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no i dont im just not verry good in stuff like fp lmaf and stufff like that
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