xp lv settings

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=FF=im2good4u
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xp lv settings

Post by =FF=im2good4u »

i would like more XP settting on how much xp is needed to get a new level

usual its 20 50 90 140 but i would like this costumised

like
b_xplv1 "20 20 20 20 20 20 20"
b_xplv2 "50 50 50 50 50 50 50"
b_xplv3 "90 90 90 90 90 90 90"
b_xplv4 "140 140 140 140 140 140 140"

this way admin can make it harder for a class to get new levels or if it is a 10 map chanpaing the admin can make it harder for all classes
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SwERvE
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Post by SwERvE »

Good idea, I was thinking about this too, but wasn't sure how it would work.
KyleRTCW
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Re: xp lv settings

Post by KyleRTCW »

=FF=im2weak4u wrote:i would like more XP settting on how much xp is needed to get a new level

usual its 20 50 90 140 but i would like this costumised

like
b_xplv1 "20 20 20 20 20 20 20"
b_xplv2 "50 50 50 50 50 50 50"
b_xplv3 "90 90 90 90 90 90 90"
b_xplv4 "140 140 140 140 140 140 140"

this way admin can make it harder for a class to get new levels or if it is a 10 map chanpaing the admin can make it harder for all classes
NO lol, only if you can make it easier :)
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dragon
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Post by dragon »

Agreed,

This would be fantastic.

It allows server admins to fully setup games for tournament play.

Start people on level 1, let them get to level 2/3 and completely eliminate level 4 by setting it to 2000

/me grovels at Bani's feet for this :)
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=FF=im2good4u
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Re: xp lv settings

Post by =FF=im2good4u »

KyleRTCW wrote:
=FF=im2weak4u wrote:i would like more XP settting on how much xp is needed to get a new level

usual its 20 50 90 140 but i would like this costumised

like
b_xplv1 "20 20 20 20 20 20 20"
b_xplv2 "50 50 50 50 50 50 50"
b_xplv3 "90 90 90 90 90 90 90"
b_xplv4 "140 140 140 140 140 140 140"

this way admin can make it harder for a class to get new levels or if it is a 10 map chanpaing the admin can make it harder for all classes
NO lol, only if you can make it easier :)
its not that hard it works jsut like b_defaultskills "0 0 0 0 0 0 0"
KyleRTCW
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Re: xp lv settings

Post by KyleRTCW »

=FF=im2weak4u wrote:
KyleRTCW wrote:
=FF=im2weak4u wrote:i would like more XP settting on how much xp is needed to get a new level

usual its 20 50 90 140 but i would like this costumised

like
b_xplv1 "20 20 20 20 20 20 20"
b_xplv2 "50 50 50 50 50 50 50"
b_xplv3 "90 90 90 90 90 90 90"
b_xplv4 "140 140 140 140 140 140 140"

this way admin can make it harder for a class to get new levels or if it is a 10 map chanpaing the admin can make it harder for all classes
NO lol, only if you can make it easier :)
its not that hard it works jsut like b_defaultskills "0 0 0 0 0 0 0"
yeah, i does see now. that's a nice idea
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=FF=im2good4u
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Post by =FF=im2good4u »

only i think b_noskillupgrades willl be camo useless caz you disable lv by useing my idea. also whit my idea you can like skip a level if you set the xp of lv 3 the same as 4 lol
KyleRTCW
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Post by KyleRTCW »

??? :? ??? :?: :?:
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gotenks
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Post by gotenks »

his idea will make the noskilllevel option useless because you can make a certain level unreachable. You would also beable to skip levels because you could make both lvl3 & lvl4 the same xp requirement
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=FF=im2good4u
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Post by =FF=im2good4u »

gotenks wrote:his idea will make the noskilllevel option useless because you can make a certain level unreachable. You would also beable to skip levels because you could make both lvl3 & lvl4 the same xp requirement
thanx for your english help :)
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