ETpro seems to reboot server :/

Discussion for any ET/ETPro/BayonET bugs or cheats you find...

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Rain
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Post by Rain »

Naked Pope wrote:Great! Seems like removing some "sets" lines in the config did the job :D The length of all "sets" lines in the config was far away from 1024 bytes (about 300-350 bytes only)! I still wonder why I didn't have this problem without ETPro. Maybe something to fix for you bani? Anyway, thanks a lot for your help mates!

Naked
The server has several serverinfo entries of its own, and on top of that, etpro adds/changes a few to indicate that the server is running etpro and what version.

Chances are that you were just *barely* under the limit with stock ET, and the little bit of addition etpro adds took you over the limit. There's not really anything that can be done about that... the max serverinfo length is controlled by the engine, and it's not a good idea to have it be any longer anyway, since all the serverinfo strings are sent to any client requesting server status (e.g. with a server browser.)
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Naked Pope
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Post by Naked Pope »

I'm sure the the max serverinfo length is ok but maybe there's a way to check the total length of this string (and maybe cut it if needed) to avoid this error?
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=FF=im2good4u
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Post by =FF=im2good4u »

or maybe leanr admin not to use so much sets
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bani
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Post by bani »

here is what your typical serverinfo string looks like, without ANY changes, on stock ET:

Code: Select all

g_heavyWeaponRestriction=100,g_maxlivesRespawnPenalty=0,voteFlags=4352,g_balancedteams=0,g_maxGameClients=0,g_covertopsChargeTime=30000,g_soldierChargeTime=20000,g_LTChargeTime=40000,g_medicChargeTime=45000,g_bluelimbotime=15000,g_redlimbotime=15000,gamename=etmain,g_antilag=1,g_voteFlags=0,g_alliedmaxlives=0,g_axismaxlives=0,g_minGameClients=8,g_needpass=1,g_maxlives=0,sv_allowAnonymous=0,sv_floodProtect=1,sv_maxPing=0,sv_minPing=0,sv_minguidage=0,sv_punkbuster=0,protocol=82,timelimit=30,version=ET 2.55 linux-i386 Jun 24 2003,g_engineerchargetime=50,g_gametype=2,g_friendlyFire=1,sv_maxrate=8000
already you can see it is extremely long.

now, put on some players...

Code: Select all

g_heavyWeaponRestriction=100,Players_Allies=1 4 7 8 9 11 13 14 17 19 21 23 25 26 ,Players_Axis=2 3 5 6 10 12 15 16 18 20 22 24 27 28 ,g_maxlivesRespawnPenalty=0,voteFlags=63947,g_balancedteams=1,g_maxGameClients=0,g_covertopsChargeTime=30000,g_soldierChargeTime=20000,g_LTChargeTime=40000,g_engineerChargeTime=30000,g_medicChargeTime=45000,g_bluelimbotime=20000,g_redlimbotime=20000,gamename=etpro,g_gametype=4,g_antilag=1,g_voteFlags=0,g_alliedmaxlives=0,g_axismaxlives=0,g_minGameClients=8,g_needpass=0,g_maxlives=0,sv_allowAnonymous=0,sv_floodProtect=1,sv_maxPing=0,sv_minPing=0,sv_minguidage=0,sv_punkbuster=0,protocol=82,timelimit=30,version=ET 2.55 linux-i386 Jun 24 2003,g_friendlyFire=1,sv_maxrate=10000
put on a lot of players and it only gets worse.
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=FF=im2good4u
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Post by =FF=im2good4u »

so you cant run 64 player ?

anyway should this page of the forum be so wide
Naked Pope
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Post by Naked Pope »

or maybe leanr admin not to use so much sets
I'll never understand why the game developers don't publish some better doumentation - especially for server admins :?

@bani
1024 byte are surely filled up very fast :cry: I hope that not too many admins will have the same problem.
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