bayon et ruqest

Discussion for Bani's Pub mod

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Boco
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Post by Boco »

Shouldn't be too hard. I don't know the code for the cabinets, but it would be easy to create an array that holds information about each med pack. Bani would be the final say, of course.
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Boco
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Post by Boco »

Hmm. Duke said that the information about the cabinets are compiled into the map. Doubt if bani could code refillable packs. Oh well.
<[av]bani> anything which causes boco pain or suffering is \o/
<[av]bani> guns are cool. just saying the word 'gun' gives me a raging hardon.
<[av]bani> DO NOT MOCK HAPPY FUN BANI
<[av]bani> do not run over happy fun bani

* [NW]reyalP thinks he should write a book... "IP Law for fucking morons"
<KingJackaL> haha
<KingJackaL> I'd buy it : D
<WeblionX> I'd scan every page and put it up as a torrent!
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=FF=im2good4u
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Post by =FF=im2good4u »

it is cabinets are jsut animations and they use a trigger ammo or a trigger heal for the health or ammo
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bani
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Post by bani »

Boco wrote:Hmm. Duke said that the information about the cabinets are compiled into the map. Doubt if bani could code refillable packs. Oh well.
why not? i was able to code refillable deployable mg42's in banimod.
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gotenks
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Post by gotenks »

kool... sounds like a go,
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=FF=im2good4u
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Post by =FF=im2good4u »

bani wrote:
Boco wrote:Hmm. Duke said that the information about the cabinets are compiled into the map. Doubt if bani could code refillable packs. Oh well.
why not? i was able to code refillable deployable mg42's in banimod.
do not underestemate bani's powers LOL :lol:
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ZarkingFardwarks
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Post by ZarkingFardwarks »

actually i'd say, only get points for team members getting packs you drop there, and if you DO put ammo in a cabinet and fill it up, it doesn't "overwrite" your packs by itself.

think about it, if you're a medic and you want XP really fast, you throw a grenade close enough to injure yourself but not kill you, go fetch all the medpacks from the shelf and then fill it up... 4xp at the start of the game and god knows how much later when you get your resource upgrade. ammo's right there as it is when you need more grenades... and everyone says meds have too much power already.

i thought this was a good suggestion too but the more i read the more it seems like it would just make meds more powerful faster, since they can just do that and put their own packs on the rack, and not have to actually run around to give people medpacks that need it, which is the point of a medic anyway

-zf
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=FF=im2good4u
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Post by =FF=im2good4u »

wll it is probely posable to prevent that from heppening :o
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Post by bacon »

It'd work better if medics and field ops got pliers or something and they have to "repair" the cabinets, using their energy bar. That seems better than just feeding it medpacks/ammopacks.
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=FF=im2good4u
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Post by =FF=im2good4u »

personaly i think feeeding is better even they get no xp it all it can be verry usefull
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Post by sneaky1 »

Why not just make the ammo/medic cabinets fill faster?
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=FF=im2good4u
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Post by =FF=im2good4u »

that is a map etinety thingy but refilleng would gve more to offer players so they get a new abilitie
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Post by [407]-anarchist- »

I agree =FF=, it would add some more for the lt/medics to do to help the team
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Post by =FF=im2good4u »

and it need a medic or leut you you cant jsut wait for it to refill faster you need atleast 1 leut or medic to do it
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