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Tank Idea...
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=FF=im2good4u



Joined: 05 Feb 2003
Posts: 3924
Location: The Netherlands, HOLLAND

PostPosted: Thu Oct 02, 2003 12:19 pm    Post subject: Reply with quote

WeblionX wrote:
*gives Bani a carrot* Maybe if I ever go back to my map and get it working I can actually have the train move at ramming speed...


ramming speed that sounds fun Laughing
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uber-noob



Joined: 20 Dec 2003
Posts: 285
Location: Germany

PostPosted: Tue Dec 23, 2003 6:50 pm    Post subject: Reply with quote

How about controlling the turret of the tank not only the mg (but the tank still moves the normal pre-defined way). I can't wait to blast away the first axis mg tower on fueldump with this baby Very Happy.
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=FF=im2good4u



Joined: 05 Feb 2003
Posts: 3924
Location: The Netherlands, HOLLAND

PostPosted: Wed Dec 24, 2003 3:22 am    Post subject: Reply with quote

HEHEHE lol Very Happy Very Happy Very Happy
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chris



Joined: 27 Dec 2003
Posts: 23

PostPosted: Sat Dec 27, 2003 9:38 am    Post subject: Reply with quote

hi new here, yeah moving stuff in et kinda sucks i made a tram for a map adn when it moves through a point it stops for split second, then moves on and when standing inside it, it looks crap, bani said movers in et are crap does that meen this stopping is normal?
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=FF=im2good4u



Joined: 05 Feb 2003
Posts: 3924
Location: The Netherlands, HOLLAND

PostPosted: Sat Dec 27, 2003 12:20 pm    Post subject: Reply with quote

chris wrote:
hi new here, yeah moving stuff in et kinda sucks i made a tram for a map adn when it moves through a point it stops for split second, then moves on and when standing inside it, it looks crap, bani said movers in et are crap does that meen this stopping is normal?
dont know but et movers are not verry smoot but fixing movers is on the idea list
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