Yesterday on one of our Servers (ET v1.02 ETPro v 2.0.5)
http://babylonbase.de/shot3030.jpg
http://babylonbase.de/shot3060.jpg
Szene:
a. Tank was damagd
b. 1st. dynamite planted
c. 2nd. dynamite planted
d. Tank repaird
e. bridge damaged
f. bridge deasroyed (d - f in 1 sec.)
g. bridge new in constructing
h. Tank drive over a Bridge in constructing
Have a demo
Markus
Flying Tank
Moderators: Forum moderators, developers
- =FF=im2good4u
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can this be fixed by a map default script"?
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- =FF=im2good4u
- Posts: 3821
- Joined: Wed Feb 05, 2003 7:30 am
- Location: The Netherlands, HOLLAND
- Contact:
well it are the script split lines that controll if the tank may move to te next split line or not so the script should also be able to check the state of the bridge .. or remove the dynoable state of the bridge when the tank is on it ...
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