Flying Tank

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markus
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Joined: Mon Oct 13, 2003 8:50 am

Flying Tank

Post by markus »

Yesterday on one of our Servers (ET v1.02 ETPro v 2.0.5)

http://babylonbase.de/shot3030.jpg
http://babylonbase.de/shot3060.jpg

Szene:

a. Tank was damagd
b. 1st. dynamite planted
c. 2nd. dynamite planted
d. Tank repaird
e. bridge damaged
f. bridge deasroyed (d - f in 1 sec.)
g. bridge new in constructing
h. Tank drive over a Bridge in constructing

Have a demo


Markus
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gotenks
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Post by gotenks »

that's an old stock et bug... i've seen pics of it before bani got his hands on the code where the tank was floating in mid air... we were only able to recreate it once... the bridge was blown after the tank started across
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markus
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Post by markus »

Ok saw it 1st time. Thought this is new.


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=FF=im2good4u
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Post by =FF=im2good4u »

can this be fixed by a map default script"?
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gotenks
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Post by gotenks »

i think it's a bug in the map, i doubt it can be fixed, other than by a mapper
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=FF=im2good4u
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Post by =FF=im2good4u »

well it are the script split lines that controll if the tank may move to te next split line or not so the script should also be able to check the state of the bridge .. or remove the dynoable state of the bridge when the tank is on it ...
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gotenks
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Post by gotenks »

yes but normally the tank won't go across a bridge that has been blown or a bridge with dyno on it, it's very finickey
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After a night of binge drinking:
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