2 new teams

Discussion for Bani's Pub mod

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=FF=im2good4u
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2 new teams

Post by =FF=im2good4u »

oke i think since there are gonig to be maps just for bayonet i might aswell be funny to add more abilities to the mapping progress :)

like new etinety's

i was thinking that it would be cool if there would be an abilitie for mapper to add 1 or 2 new teams to their map like yellow and green

this way creator of goldrush(or tank) maps can also add a 4 way obj or stuff to their map ;) also it would be fun to make maps that work for 4 teams instead of 2 :)

i know its probely gonig to be diffycult to code :roll: but the the result :D
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WeblionX
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Post by WeblionX »

Let's see... Better handling of water? For example one can get stuck on "invisible blocks" that appear at certain areas where two brushes meet. This becomes even worse if one starts a water script_mover elsewhere and moves it onto the terrain, which, when touching it, tries to act as if it's not underwater (since it didn't start that way) but the water brush then there ... Well, it causes a bit of chaos, to say the least. I'd suggest other things people want, but I can't think of anything else at the moment.

Perhaps better handling of splines? (Just useless hoping..)
Got any old idtech3 tutorials you made or saved? Send them my way.
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=FF=im2good4u
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Post by =FF=im2good4u »

water ?? ..

to make 2 water eara's goto together use nodrawwater :0 (isnt added into rtcw i made it myzelf and works fine
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WeblionX
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Post by WeblionX »

And you completely misunderstood what I said.
Got any old idtech3 tutorials you made or saved? Send them my way.
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Post by =FF=im2good4u »

yeah lol :lol:
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