ET Modding Forum Guidelines <- READ THIS FIRST!

Discussions about ET modding (sdk code, player/weapon modeling)

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bani
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ET Modding Forum Guidelines <- READ THIS FIRST!

Post by bani »

With the release of the ET SDK to the public, i'm opening this forum so developers can discuss modding ET.

Examples of acceptable topics:
  • Discussing SDK issues, RTCW/ET code differences, etc
  • Modeling weapons/players/animations, shaders, etc.
  • General ET engine issues, network protocol, etc.
  • Animations (mds/mdx), file formats
  • Cross platform development (building linux + win32 from the same source), cross compiling
  • SDK, ET engine bugs (and fixes :P)
Examples of unacceptable topics: Borderline:
  • 'I'm having issues building the SDK in VC++ 6.0'
Basically, we are not going to tutor you in how to program C or C++, or how to use Visual C or .NET.

HL and Q3 modders are most welcome. 8)
Last edited by bani on Wed Jan 28, 2004 3:17 pm, edited 1 time in total.
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Boco
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Re: ET Modding Forum Guidelines <- READ THIS FIRST!

Post by Boco »

bani wrote:
  • Modding Call of Duty :tut:
Are you personally attacking me?
<[av]bani> anything which causes boco pain or suffering is \o/
<[av]bani> guns are cool. just saying the word 'gun' gives me a raging hardon.
<[av]bani> DO NOT MOCK HAPPY FUN BANI
<[av]bani> do not run over happy fun bani

* [NW]reyalP thinks he should write a book... "IP Law for fucking morons"
<KingJackaL> haha
<KingJackaL> I'd buy it : D
<WeblionX> I'd scan every page and put it up as a torrent!
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bani
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Post by bani »

now why would you think that :wink:
Singima
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Post by Singima »

bani .. can u add me to
xfire: gendar257
msn: zuka_bosna@gmail.com

i got some greath suggestions for ETPro.
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