Question #1 - Are their any "forbidden" files or v

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SiliconSlick
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Question #1 - Are their any "forbidden" files or v

Post by SiliconSlick »

Since Bani probably has some experience with this,
I was wondering if there were things that should be
considered off-limits.

e.g. in src/game/bg_public there is:

Code: Select all

// START Mad Doc - TDF
// changed this from 6 to 10
#define MAX_MAPS_PER_CAMPAIGN   10
// END Mad Doc - TDF
Is it as simple as changing that value and
recompiling to unable longer campaigns or
is this hard-coded in the server executable
(for which we have no source code) and should
remain off-limits?

Or...

Does this comment at the top of that file:

Code: Select all

/*
 * name:                bg_public.h
 *
 * desc:                definitions shared by both the server game and client game modules
 *
*/
                                                                                                                                                             
// because games can change separately from the main system version, we need a
// second version that must match between game and cgame
simply mean that it just requires a client side download
as well (that is, it can't be a server-side only change)?

TIA,

SiliconSlick
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bani
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Post by bani »

bg_* contain code shared by both client and server.

it is usually true (though not 100% always!) that a change in bg_* files requires a new client download.
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