Hi, first off I am a super newbie so please don't kill me if this is "false alarm" heh.. anyway:
In the backstab code (function Weapon_Knife()), it seems to only check for Cov Ops skill level 4, and not if the player is currently cov ops (ent->client->sess.playerType == PC_COVERTOPS)?
Or does ent->client->sess.skill only contain skills that are applicable to the current class or something?
Same file, function Bullet_Fire():
It seems like the accuracy bonus kicks in on level 4 light weapons, not level 3 like it should?
Am I missing something here?
2 bugs in g_weapon.c?
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Re: 2 bugs in g_weapon.c?
Some skills carry over to other classes, and some don't. It's not very consistent, but we've assumed that in most of the cases, the carryover is intentional.Anonymous wrote:Hi, first off I am a super newbie so please don't kill me if this is "false alarm" heh.. anyway:
In the backstab code (function Weapon_Knife()), it seems to only check for Cov Ops skill level 4, and not if the player is currently cov ops (ent->client->sess.playerType == PC_COVERTOPS)?
Or does ent->client->sess.skill only contain skills that are applicable to the current class or something?
That's correct, it should be >= 3 instead.Anonymous wrote:Same file, function Bullet_Fire():
It seems like the accuracy bonus kicks in on level 4 light weapons, not level 3 like it should?
Am I missing something here?
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