Not really. I couldn't find any conversion tools just now. Maybe if you look hard, though. Otherwise, just get something like The Gimp, load the image, then save it as tga... Just about all image editing programs (outside of Windows Paint) will do the job.twilightnl wrote:does someone know a SIMPLE program that can convert jpeg to tga?
Psuedo-documentation: Watermark example
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<[av]bani> guns are cool. just saying the word 'gun' gives me a raging hardon.
<[av]bani> DO NOT MOCK HAPPY FUN BANI
<[av]bani> do not run over happy fun bani
* [NW]reyalP thinks he should write a book... "IP Law for fucking morons"
<KingJackaL> haha
<KingJackaL> I'd buy it : D
<WeblionX> I'd scan every page and put it up as a torrent!
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paint shop pro, open the file you want to convert then file>save as>then under the little white space where you write the name of the fime your gonna save its writtin file type, choose tga
but im not 100% sure itll work i didnt try it yet
________
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but im not 100% sure itll work i didnt try it yet
________
Lexus Link history
Last edited by -[SomeonE]- on Fri Feb 04, 2011 12:14 am, edited 1 time in total.
- -TFW-Jerome
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Hi all
I've got exactly the same problem to manage transparency (so alpha channel) under PSP : my image is always with a white background when saved
So simple question : how to manage this alpha channel? I've made a lot of tries, but never successful.
If someone did it under PSP successfully, may he/she explain it please?
In advance thanks a lot
I've got exactly the same problem to manage transparency (so alpha channel) under PSP : my image is always with a white background when saved
So simple question : how to manage this alpha channel? I've made a lot of tries, but never successful.
If someone did it under PSP successfully, may he/she explain it please?
In advance thanks a lot
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Hi,twilightnl wrote:does someone know a SIMPLE program that can convert jpeg to tga?
yes i know one. It's called XnView available at http://www.xnview.com.
This Program can convert simply everyting i ever saw, and its a cute
Dia show prog.
grtz Hogan
Bandwidth Is Life ! Long Life RAMBUS !
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Make sure you check the "origin at bottom left" option when you save the .tga. ET expects the TGA to be saved this way, and doesn't bother reading the header to see if it really is.[STALAG13]Hogan wrote:hmm i used The Gimp for my Watermark and the transparency is working fine. BUT ! why the he** is my watermark shown upside down in ET ???
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I posted up on the Wolfensteinresource.com forum how to create a Targa (TGA) file using Photoshop 6 and above, as I read on these forums that people were having problems creating the alpha channel for the transparency, using the Adobe program.
You can view my method in a Microsoft Word document format, by downloading the zip file attached to the message on this post.
http://wolfensteinresource.com/forum/bo ... ad2287.htm
I hope it helps some of your members, as this thread certainly helped me create our Clans ETpro watermark logo.
Thanks for all your help.
Cheers
Lambert
You can view my method in a Microsoft Word document format, by downloading the zip file attached to the message on this post.
http://wolfensteinresource.com/forum/bo ... ad2287.htm
I hope it helps some of your members, as this thread certainly helped me create our Clans ETpro watermark logo.
Thanks for all your help.
Cheers
Lambert
I can't get it work on my server. This is what i get:
watermark-tpp.pk3 (put this in my et pro directory)
--> scripts
------> watermark-tpp.shader
--> watermark
------> tpp
----------> tpplogo.tga
After this i zipped it with winzip and made it a *.pk3 file (changing extension)
The in my config file in the etmain directory i've put this in:
No it won't work, he still says:
Could not find shader vor image watermark/tpp/tpplogo
my tga file is 128 x 128 px
What do i wrong ???
watermark-tpp.pk3 (put this in my et pro directory)
--> scripts
------> watermark-tpp.shader
Code: Select all
// shader name
watermark/tpp/tpplogo
{
nocompress
nomipmaps
nopicmip
{
// image filename
map watermark/tpp/tpplogo.tga
blendFunc blend
rgbGen vertex
alphaGen vertex
}
}
------> tpp
----------> tpplogo.tga
After this i zipped it with winzip and made it a *.pk3 file (changing extension)
The in my config file in the etmain directory i've put this in:
Code: Select all
set b_watermark "tpp/tpplogo"
set b_watermarkFadeAfter -1
Could not find shader vor image watermark/tpp/tpplogo
my tga file is 128 x 128 px
What do i wrong ???
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watermark
Hello, I made an .TGA file and a .PK3 file.
I know for sure the .TGA file is good, for an PK3 file I took an Notepad and put in this line: /watermark/cr/indians.tga
and saved it as indians.pk3
Then is says indians.pk3 so I do thinks thats a PK3
Now I uploaded this to my server along with the .TGA picture, and in my server cfg I added these lines under //DL & RATE//
set b_watermark indians/bc
set b_watermark "cr/watermark"
set b_watermarkFadeAfter -1
set b_watermarkFadeTime 1.5
I Dont use a shader script with it, but when I enter the server it says:
WARNING: Could'nt find shader for image watermark/cr/indians
The server is pure, so thats okay to.
But I need to know what im doing wrong, really need some help
Cheers, GF from the indians clan
I know for sure the .TGA file is good, for an PK3 file I took an Notepad and put in this line: /watermark/cr/indians.tga
and saved it as indians.pk3
Then is says indians.pk3 so I do thinks thats a PK3
Now I uploaded this to my server along with the .TGA picture, and in my server cfg I added these lines under //DL & RATE//
set b_watermark indians/bc
set b_watermark "cr/watermark"
set b_watermarkFadeAfter -1
set b_watermarkFadeTime 1.5
I Dont use a shader script with it, but when I enter the server it says:
WARNING: Could'nt find shader for image watermark/cr/indians
The server is pure, so thats okay to.
But I need to know what im doing wrong, really need some help
Cheers, GF from the indians clan
- KingJackaL
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lol dude, that's not right at all
Make a folder called 'watermark'
Make a folder INSIDE that folder called 'cr'
Put the TGA file ( 'indians.tga' ) INSIDE that 'cr' folder
Go back up two levels, and put the 'watermark' folder inside a ZIP archive
Rename the .zip to .pk3
It'll work now.
A pk3 is a ZIP file, just with a different extension. The TGA file has to be INSIDE the pk3, not just 'with it'. If you're still confused, go back and read the first post again carefully.
Make a folder called 'watermark'
Make a folder INSIDE that folder called 'cr'
Put the TGA file ( 'indians.tga' ) INSIDE that 'cr' folder
Go back up two levels, and put the 'watermark' folder inside a ZIP archive
Rename the .zip to .pk3
It'll work now.
A pk3 is a ZIP file, just with a different extension. The TGA file has to be INSIDE the pk3, not just 'with it'. If you're still confused, go back and read the first post again carefully.
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hello again we managed to get the pk3 file in order zipped it and uploaded in etpro directory and changed the server.cfg
and putted some extra lines under //DL & RATE// like i said before:
set b_watermark indians/bc
set b_watermark "cr/watermark"
set b_watermarkFadeAfter -1
set b_watermarkFadeTime 1.5
then i restarted the server and when i reconnected then i must download my watermark and when i get in the server there's no watermark dunno where to go now
is the server.cfg not correct??
and putted some extra lines under //DL & RATE// like i said before:
set b_watermark indians/bc
set b_watermark "cr/watermark"
set b_watermarkFadeAfter -1
set b_watermarkFadeTime 1.5
then i restarted the server and when i reconnected then i must download my watermark and when i get in the server there's no watermark dunno where to go now
is the server.cfg not correct??
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The shader script goes in scripts/. I updated the post to reflect this, although Konqueror ate the indentation for the shader example. I'll fix that in a bit.
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