Idea for headshot Game.

Request/discuss new banimod features here...

Moderators: Forum moderators, developers

Post Reply
F@TBOY
Posts: 21
Joined: Mon Sep 09, 2002 2:04 am

Idea for headshot Game.

Post by F@TBOY »

Hi Bani,

I have been playing RtCW and ET forever and moderate over at HighBoy's home.

I recently played on a headshot only server, which makes a great training aid.

I started to think about how rounds could last longer so as to make better use of it as a training aid, for new players, but remain fun and challenging.

I have asked some of the guys at highboy's home about my general idea, which has met with a positive response.

I know absolutley nuthin about code, but have been playing your various mods for ages now i.e. Shrub, Instagib, Goldrush Instagib Goldrush, and you guy's most certainly do.

My main aim is to have a mode of game play that is controlled by gametime rather than objective completion. This then makes the most of the full map time as a training aid.

So if I may I'll cut and Paste my forum comment, and if you understand it a simple yes or no, on instant message will do.

Here it is (sorry its sooooooo long and I hope it makes sense).

============================================
Directly cut and paste from post at http://wolf.dehn.net (i'm sooo lazy)

Headshot servers are a great training ground for shooting practice, which is something that benefits everyone, for match play.

The trouble is with this particular mod, is it is running in Campaign mode. Thats not a terrible thing, but if you have one team that is vastly better than the other, then the game doesn't last too long

The main objective of Headshot mode is to help players improve their head accuracy, so what we need really is a Mode of game play that will last for the full map time.

As an idea, I thought about how best to do this, without losing the competitive edge of the game. If there is no objective other than to get the most kills the game will be reasonably boring.

So how to make it fun.


Well I think the answer would be to make a Campaign of 3 maps. The maps would be need to be balanced maps. Same terrain mirrored both sides. Like the Bridge Map is. Each Side would have 2/3 Spawn point Choices. Plus a Goal area.

The aim of the game would be to ensure that your team accumulates the most XP before the default game time of x minutes runs out.

In the exact centre of the map their would be an objective box or flag.

From spawn your team needs to take the objective, and escort it back to your GOAL point. Once the objective is secured at the goal, every kill made would be Double the XP. This gives both teams an insentive to come together and battle it out. After the objective has been succesfully held for 2-3 minutes it will automatically reset to the central map point, with a 10 second audible warning "OBJECTIVE RESETS IN 10 SECONDS"

XP would be gained by Kills. Starting at 1 XP per Kill. When you hit 5 Kills (Killing Spree) in a row this will increase 2 XP per Kill. When you hit 10 Kills (Rampage) in a row this will increase to 3 XP per Kill, until you are fragged. If your Team has the Objective secured each Kill score will be double.


For example:-

1 Frag = 1 XP Normal
1 Frag = 2 XP With Objective secured
5-10 Frag's = 2 XP Normal
5-10 Frag's = 4 XP With Objective secured
10+ Frag's = 3 XP Normal
10+ Frag's = 6 XP With Objective secured

This would continue until the game reaches its time limit.

Team with the most XP wins.

When the objective is taken From the central point "OBJECTIVE TAKEN" will be heard.

If a team has the objective secured in their goal they have to choose whether to defend it, or attack the opposition. If a member of the oposite team enters and touches the Objective in a Goal room/place it will automatically go back to the central map point, with an audible warning "OBJECTIVE RESET!"

This will encourage the Teams to "Tango".



====================================================================

As An alternative. Do away with the Goals and have it played in the same way as far as scoring goes, but who ever takes the objective will simply hold onto it for as long as he is alive, With the usual marker over his head, to indicate he has it. As long as he holds it his teams scores are doubled. After holding it for 2-3 minutes the Objective will reset.

=====================================================================

Big questions are :-

1. Does this make sense?
2. What do you think of the idea?
3. Who do we approach to see if it could be made or added to an existing mod. (Bani springs to mind).


Thank you for your time.

/Chris aka F@tboy
F@TBOY
Posts: 21
Joined: Mon Sep 09, 2002 2:04 am

Post by F@TBOY »

O'h well cant blame a guy for trying. :(
User avatar
bani
Site Admin
Posts: 2780
Joined: Sun Jul 21, 2002 3:58 am
Contact:

Post by bani »

a bit late for etpro 2.1 release im afraid.
F@TBOY
Posts: 21
Joined: Mon Sep 09, 2002 2:04 am

Post by F@TBOY »

Ah well, Etpro 2.1 will do me m8 :D

2.2?
User avatar
SwERvE
Posts: 451
Joined: Tue Nov 12, 2002 11:38 pm
Location: my body is in Arizona but my mind has lost itself
Contact:

Post by SwERvE »

sounds like fun to me
F@TBOY
Posts: 21
Joined: Mon Sep 09, 2002 2:04 am

Post by F@TBOY »

SwERvE wrote:sounds like fun to me
Thanx SwERvE.

I just thought that it would be a fantastic tool to get some of the weaker shots up to speed, as there is no real "training" side to ET or RtCW. Good Shootin skills are essential, and when combined with Good teamwork, and sound tactics it makes for stiffer competition when in playing in ladders and leagues.

Especially useful for newly formed clans.

I am quite happy for anyone to pick this up and run with it/change it it any way. Unfortunately I do not possess the coding talent of some of the guy's here, and know from playing RtCW and ET since the demo days that the best mods always seem to have Bani's name attched to 'em.

I don't supose it would be possible to make it an "add on" pack for Etpro.

(I realise that there is a huge ammount of coding involved, but perhaps maps such as Trenchtoast (always good for Goldrush) could be used)

Also it need not be instagib, maybe just one shot to kill and not gib, so that medic classes are not totally excluded.
Post Reply