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bani Site Admin

Joined: 21 Jul 2002 Posts: 3685
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Posted: Sat Mar 20, 2004 3:27 pm Post subject: Known ETPro 3.0.0 bugs |
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- Demo playback crashes.
- fixed in 3.0.1
- Group disconnects on large servers
- workaround: disable level 4 field ops, eg b_levels_fieldops "20 90 140" - fixed in 3.0.1
- /ready lights are sometimes broken - fixed in 3.0.1
- refs can grant shoutcast access to players (only spectators should be able to have shoutcast) - fixed in 3.0.1
- g_antilag setting is inverted - fixed in 3.0.1
- linux client crashes - fixed in 3.0.1
- specinvited spectators hear announcement for the opposite team - fixed in 3.0.1
- lag issues with high ping players - in testing
- weaponswitch / reload issues - in testing
- anticheat false positives - in testing
- players randomly muted (a bug with damagexp mode) - fixed in 3.0.1
Last edited by bani on Sun Apr 11, 2004 10:02 pm; edited 10 times in total |
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sztanpet
Joined: 18 Jan 2004 Posts: 5
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Posted: Sun Mar 21, 2004 12:51 am Post subject: bug |
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i dont know if this is a bug or not, but since i installed the new etpro, i just cant use my custom campaign, it says it cant find it
(i have found a solution for this, i put the my costum.campaign in the etmapcycle.pk3 and it works now)
if you are spectating somebody from your team, and he switches teams while you are watching him, then you can see the oponent teams landmines and everything until respawn
Last edited by sztanpet on Mon Mar 22, 2004 1:48 pm; edited 1 time in total |
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sztanpet
Joined: 18 Jan 2004 Posts: 5
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Posted: Sun Mar 21, 2004 12:54 am Post subject: bug |
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oh yeah, and the server quits regurarly and i dont know why, i will switch on console logging and send you it when it happens (i think the campaign is to fault) |
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Bedrock
Joined: 17 Sep 2003 Posts: 140
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Fenris
Joined: 31 Oct 2003 Posts: 49 Location: Stockholm, Sweden
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Posted: Sun Mar 21, 2004 4:10 am Post subject: |
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Don't know if this is really a bug or just something I've overlooked, but does anyone have any idea why I now tend to get "connection interrupted" every time the "Fight" voice/sound is heard at match start ?
At least it shouldn't be poor connection I hope, as I'm on a 10 mbits link, so is the server and my average ping is 7. |
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Bane
Joined: 17 Jan 2004 Posts: 42 Location: The Netherlands
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Posted: Sun Mar 21, 2004 5:30 am Post subject: |
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Not entirely certain if this is a bug or a cvar I've overlooked, but the adjusted maps aren't adjusted (seawall and feuldump)
~Bane |
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DarkangelUK
Joined: 28 Jan 2004 Posts: 18
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Posted: Sun Mar 21, 2004 6:18 am Post subject: |
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I think you need to use this for extra map stuff..
set b_mapscriptdirectory "etpromapscripts" |
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=FF=im2good4u

Joined: 05 Feb 2003 Posts: 3925 Location: The Netherlands, HOLLAND
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Posted: Sun Mar 21, 2004 6:22 am Post subject: |
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yes or put the etpromapscripts in osme other dir aslong as you set b_mapscriptderectory to the good dir
but how about the known bug that the anti lagg got broken _________________
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0neBuddy
Joined: 07 Mar 2004 Posts: 9
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Posted: Sun Mar 21, 2004 6:32 am Post subject: |
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hey bani, new bug:
-------- UNRECOVERABLE ERROR --------
This may be due to a bug in etpro
Information to be used in a bug report is being generated:
------------- CUT HERE --------------
Version: etproReason: [MSG_ReadByte: illegible message]
debugBuffer
[CA4AKf++EmsUAD0GfBO3DQC7-ggVmQkAcP8LE8AKAGj-1hKCD7QTALYABRPzDgDFANISQgNZAAeEBGAVBAcAAQATA6MTkxM]
------------- CUT HERE --------------
> first was kicked axis team, then allies team! _________________ sry 4 my bad 3nglish language  |
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=FF=im2good4u

Joined: 05 Feb 2003 Posts: 3925 Location: The Netherlands, HOLLAND
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Posted: Sun Mar 21, 2004 6:33 am Post subject: |
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oke anylag wasnt a bug .. you just nned to set it to 0 to enable or 1 to disable _________________
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*BiO*Tron
Joined: 13 Dec 2003 Posts: 59 Location: Germany
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Posted: Sun Mar 21, 2004 6:44 am Post subject: |
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=FF=im2weak4u wrote: | oke anylag wasnt a bug .. you just nned to set it to 0 to enable or 1 to disable |
0 to enable and 1 to disable...  |
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Ottar
Joined: 21 Mar 2004 Posts: 1
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Posted: Sun Mar 21, 2004 7:25 am Post subject: |
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Fenris wrote: | Don't know if this is really a bug or just something I've overlooked, but does anyone have any idea why I now tend to get "connection interrupted" every time the "Fight" voice/sound is heard at match start ?
At least it shouldn't be poor connection I hope, as I'm on a 10 mbits link, so is the server and my average ping is 7. |
Same problem here. Few 3-10 sec "connection interrupted" during game and during "fight" command... |
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ulissesnelson
Joined: 22 Feb 2004 Posts: 28 Location: Portugal
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Posted: Sun Mar 21, 2004 9:07 am Post subject: |
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ya same were ,all set rigth and when says figth ,theres a 2 secs lag
i found this on the beta version but a though was just a issue of the beta :/
some times 56 k player that are ok on the game before start sudden they get lock on 999 becouse that sample lag lol _________________ Mygamesplayer ET Amin! |
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tneliS
Joined: 21 Mar 2004 Posts: 1 Location: Hungary
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Posted: Sun Mar 21, 2004 9:14 am Post subject: |
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i not logged so, i copyed the text from the picture ...
------------- CUT HERE -------------
Version: etproReason: [MSG:ReadByte: illegible message]
debugBuffer [CBYGVwM0AwEIGAPhAQUAZASK-2sQBrwEHvsBBoUGVAIBBmUGUAIBAH4Bh
f9RDVQeBr3+u-gBBj0ABf0BABwEhv8qDqh4BHj7AAChBAAArxQBcwPuAlMLASf8
zqZpBQGq+00CQg5AKkAiQCZAA]
------------- CUT HERE -------------
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tr4!t0r
Joined: 21 Mar 2004 Posts: 4
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Posted: Sun Mar 21, 2004 12:00 pm Post subject: Missing values on getStatus. |
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Hi,
I'm not quite sure, but I think there is another screwup with version 3.0.0:
On our website, we are using a serverscanner-tool to see who is on the server. Anyways, since we newly swapped to ETpro 3.0.0 it shows ALL players in spectator mode.
I'm getting the serverdata with this php-command: Code: | fwrite($fp,"˙˙˙˙getstatus\x00"); |
It seems that there are 2 variables missing in the returned values:
Code: | Players_Allies
Players_Axis |
On etmain + shrub I get the playerslot, assigned to the team the player is in. Note: It worked before ETpro 3.0.0.
Additionally, HLSW has the same problem. It can't split the players into the teams because of the missing data.
I hope, you can fix this with the next update of ETpro! |
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