Known ETPro 3.0.0 bugs

Discussion for any ET/ETPro/BayonET bugs or cheats you find...

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fanity
Posts: 3
Joined: Sun Mar 28, 2004 4:43 am

Post by fanity »

i dont know if anyone have mentioned it. if anyone call a break (/pause) medics are able to heal them self. before the break i had 16 hp. between the break my hp increased to 134. i also had 134 after the break. should be fixed :)
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bani
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Post by bani »

fanity wrote:i dont know if anyone have mentioned it. if anyone call a break (/pause) medics are able to heal them self. before the break i had 16 hp. between the break my hp increased to 134. i also had 134 after the break. should be fixed :)
already fixed
fanity
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Joined: Sun Mar 28, 2004 4:43 am

Post by fanity »

ah ok :)
ashaman
Posts: 1
Joined: Sun Mar 28, 2004 10:35 am

Post by ashaman »

I am also having the same problem with MASSIVE kicks:

Just 5 minutes ago on my clan server (64.237.43.201) it 'disconnected' the entire allied team...

All the people who were disconnected report the same thing: they get an error 'etpro error - check console'. However, they report there is nothing useful in console :(

Any thoughts on what might be causing this?

I read about disabling lvl 4 field ops... but I would like to keep them on.
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defragga
Posts: 162
Joined: Sun Mar 21, 2004 3:54 am
Location: Austria

Post by defragga »

disabling lvl4 fops is just a work around, until 3.0.1 will be released ... so if want that this error doesnt occur anymore u should disable them :)

but I think, there will be a 3.0.1 release pretty soon :D
totc
Posts: 2
Joined: Sun Mar 28, 2004 2:47 pm

Post by totc »

Bani is there any way i can get a fix for the demo crashes?? My team is in the middle of Playoffs and i can't even watch demos for strats :/
Pls let me know..
.fa.totC
#fatalattraction @ irc.Gamesurge.net
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Threshold
Posts: 293
Joined: Tue Dec 16, 2003 5:14 pm

Post by Threshold »

totc wrote:Bani is there any way i can get a fix for the demo crashes?? My team is in the middle of Playoffs and i can't even watch demos for strats :/
Pls let me know..
Well unless he tells you how all I did was take my Demo's,Screen Shots and CFG file out of the ET Pro dir and then take out the ETPRO dir and reconnected to a 2.7 server and redownloaded ETPRO and I was good to go.
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TearDrop
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Post by TearDrop »

defragga wrote:disabling lvl4 fops is just a work around, until 3.0.1 will be released ... so if want that this error doesnt occur anymore u should disable them :)

but I think, there will be a 3.0.1 release pretty soon :D
I'm happy because i have waited enough and not upgraded my server to 3.0, i've read about lots of bugs in forums and i think it's better to stay with 2.0.7 for a while
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defragga
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Joined: Sun Mar 21, 2004 3:54 am
Location: Austria

Post by defragga »

hm, well since 3.0.0 is out we JUST play our clanwars / trains on 3.0.0 servers, without any problems. just with some small work arounds ...

even demo play works, ...
if u want to watch a demo, just connect on bani's server where the new et pro is uploaded, then u can disconnect, and watch a demo (but allways load the et pro mod when playing a demo)
if u did right, u see "et pro (compat)" in the lower left corner, where the server info's is placed :>
zoom
Posts: 4
Joined: Thu Mar 25, 2004 1:17 pm

Post by zoom »

defragga wrote:hm, well since 3.0.0 is out we JUST play our
even demo play works, ...
if u want to watch a demo, just connect on bani's server where the new et pro is uploaded, then u can disconnect, and watch a demo (but allways load the et pro mod when playing a demo)
if u did right, u see "et pro (compat)" in the lower left corner, where the server info's is placed :>
thx for the info! :D
all valuable material for my frag video is in etpro3 demos ^.^
christa
Posts: 35
Joined: Sun Dec 14, 2003 10:00 am

Re: Known ETPro 3.0.0 bugs

Post by christa »

epospro wrote:I can confirm these sympoms in linux:

lag issues with high ping players (my ping is about 30-50)
weaponswitch / reload issues

On non etpro-3.0.0 servers this problem is not appeared. I have 512/128Mb link.

For me 3.0.0 is unplayable. :cry:
i got the same problem...very laggy gaming with ping 48 and lagometer not showing any lags! :(
thompier
Posts: 23
Joined: Thu Apr 01, 2004 4:38 am

Post by thompier »

BUG (not ETpro specific)

When you are medic w/ the command "team b 1 8 37" (for exemple) to have directly the Akimo, you switch for the next respawn to solider class w/ SMG after the 4 stars in light weapon...

This bug is also available with the field class, covert class, soldier class, etc...
drunkmen
Posts: 1
Joined: Fri Apr 02, 2004 1:08 pm

Post by drunkmen »

Hi!
When I'm starting my own sever with etpro on localhost only for me I'm getting this error :

BG_INDEXFORSTRING: unknown token NOT: (animations/scripts/human_base.script, line 3351)

and of course server is not starting.

I have this problem since i get etpro 3.0.0 bugfix 14 and 15 too.
In my folder with etpro i have older versions 2.0.0 and 3.0.0.
I don't know what is going on...
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Lekdevil.NL
Posts: 89
Joined: Fri Sep 12, 2003 8:59 am

Post by Lekdevil.NL »

In 3.0.0 bugfix 15 it's possible to set conflicting sv_cvar values for one cvar, resulting in the client entering an endless error reporting loop. For example:

On the server:
sv_cvarempty
sv_cvar cg_announcer eq 1
sv_cvar cg_announcer eq 0
map_restart

Resulting output on client:
etpro: cg_announcer CVAR_EQ violation - [0] should be EQ [1]
etpro: cg_announcer CVAR_EQ violation - [1] should be EQ [0]
etpro: Saved old cvars to cvar_backup5.cfg
etpro: cg_announcer CVAR_EQ violation - [0] should be EQ [1]
etpro: cg_announcer CVAR_EQ violation - [1] should be EQ [0]
etpro: Saved old cvars to cvar_backup6.cfg
etpro: cg_announcer CVAR_EQ violation - [0] should be EQ [1]
etpro: cg_announcer CVAR_EQ violation - [1] should be EQ [0]
etpro: Saved old cvars to cvar_backup7.cfg
etpro: cg_announcer CVAR_EQ violation - [0] should be EQ [1]
etpro: cg_announcer CVAR_EQ violation - [1] should be EQ [0]
etpro: Saved old cvars to cvar_backup8.cfg
etpro: cg_announcer CVAR_EQ violation - [0] should be EQ [1]
etpro: cg_announcer CVAR_EQ violation - [1] should be EQ [0]
etpro: Saved old cvars to cvar_backup9.cfg
etpro: cg_announcer CVAR_EQ violation - [0] should be EQ [1]
etpro: cg_announcer CVAR_EQ violation - [1] should be EQ [0]
etpro: Saved old cvars to cvar_backup10.cfg
etpro: cg_announcer CVAR_EQ violation - [0] should be EQ [1]
etpro: cg_announcer CVAR_EQ violation - [1] should be EQ [0]
etpro: Saved old cvars to cvar_backup11.cfg
etpro: cg_announcer CVAR_EQ violation - [0] should be EQ [1]
etpro: cg_announcer CVAR_EQ violation - [1] should be EQ [0]
etpro: Saved old cvars to cvar_backup12.cfg
...
etcetera.

Note that I don't like the whole idea of servers changing the client side config one bit, but that's a different story. I guess it's time to write-protect my ETpro config file to protect myself from overzealous server admins...
blaz
Posts: 67
Joined: Sat Sep 13, 2003 6:26 am

Post by blaz »

gonna be at quakecon again this year lekdevil? :p
(if there's an et tourney this year, no lms w/ hw as tiebreaker :)

being that public.config's are already being made by server admins.. i think a "recommended" public config should be released with 3.0.1.

of course the overzealous server admins would probably modify the config, but a majority of server admins would probably use it without modifying anything being that it is "official" (bani-approved :). then there's the argument that bani would be "forcing" changes upon the community through the use of a config and blah blah blah..

anywho, i think it'd be a good idea.
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