Suggestion: First Dynamite blows others

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:TnE:Beastman
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Suggestion: First Dynamite blows others

Post by :TnE:Beastman »

This is an idea that I had the other day and its probably already been suggested before. Its pretty common that when planting dynamite on an objective, you plant multiple sticks to make sure it gets taken care of. The only problem is that you have to wait for all of them to go off. This can sometimes cause problems. Eg. trying to get through tank barriers on Goldrush.

My idea is that once the first dyno has gone off, all other dyno at that objective that is currently armed will go off as well. This way, you don't have to wait for everything to go off before passing through. XP would still work the same way as the first one to go off would only give XP.

Just a small idea I thought might make a little difference in ET.
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Threshold
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Post by Threshold »

I personally think if a team plant's two dyno's at different times then it's there own fault they have to wait.
:TnE:Beastman
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Post by :TnE:Beastman »

Not quite sure why this was moved to the BayonET forum as this is a suggestion for ETpro.
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=FF=im2good4u
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Post by =FF=im2good4u »

if its bmoved there is no need to repost :/
melix
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Post by melix »

I think this would be "natural" physics feature ;)

BTW, shooting on a dynamite should make it explode too, but this could be definitely hard to plant some ;)
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