Official ET Pro announcements here...
Moderators: Forum moderators , developers
bani
Site Admin
Posts: 2780 Joined: Sun Jul 21, 2002 3:58 am
Contact:
Post
by bani » Wed Apr 21, 2004 2:36 am
The test bugfix release version 1 for 3.0.1 is
now available .
This release contains completely new antilag code, based off neil toronto's unlagged2.1. Also fixes some false positives with the anticheat system.
Anyone having problems with the current antilag code is strongly recommended to give this test version a try.
Please test it and post your feedback (good or bad) in this thread.
Last edited by
bani on Sat Apr 24, 2004 11:11 pm, edited 1 time in total.
Deus
Posts: 1053 Joined: Fri Mar 12, 2004 2:24 am
Location: Germany
Contact:
Post
by Deus » Wed Apr 21, 2004 3:05 am
Let the bugfixmadness go on
62.93.201.90:27600
defragga
Posts: 162 Joined: Sun Mar 21, 2004 3:54 am
Location: Austria
Post
by defragga » Wed Apr 21, 2004 11:24 am
tested et pro 3.0.1 bugfix 1 in a 6on6 20 mins ago ... and I must say I love u bani
my aiming is back, ... it's unbelievable ... u made et becoming sooo nice to play again , i looooooooove u
Threshold
Posts: 293 Joined: Tue Dec 16, 2003 5:14 pm
Post
by Threshold » Wed Apr 21, 2004 1:41 pm
defragga wrote: tested et pro 3.0.1 bugfix 1 in a 6on6 20 mins ago ... and I must say I love u bani
my aiming is back, ... it's unbelievable ... u made et becoming sooo nice to play again , i looooooooove u
Stalker!
BOTA
Posts: 136 Joined: Wed Oct 23, 2002 3:53 am
Post
by BOTA » Wed Apr 21, 2004 2:03 pm
heheheheh the whole thing starts again
Lets see if my aim changes with this.
defragga
Posts: 162 Joined: Sun Mar 21, 2004 3:54 am
Location: Austria
Post
by defragga » Wed Apr 21, 2004 2:29 pm
well, it really often makes *pling pling* now
but one thing ... I cant change timescale while I'm watching a demo ...
If I press the standard key kp_pgup it changes timescale for 1/100 second, and then back to 1.0 ...
IdNotFound
Posts: 197 Joined: Wed Dec 03, 2003 8:21 pm
Location: Brazil
Contact:
Post
by IdNotFound » Wed Apr 21, 2004 5:09 pm
Can anyone post here more IPs to test this new bugfix ?
bani
Site Admin
Posts: 2780 Joined: Sun Jul 21, 2002 3:58 am
Contact:
Post
by bani » Wed Apr 21, 2004 6:07 pm
a test server is up on 69.93.136.70:27969 if anyone wants to test the new version.
Badhabit
Posts: 312 Joined: Sat Oct 26, 2002 9:09 pm
Location: Boise, Idaho
Post
by Badhabit » Wed Apr 21, 2004 6:29 pm
I also have both the {Zer0} servers running with this bugfix
House of Pain 66.98.188.30:27960
House of Torment 66.98.188.115:27960
Just got done xp whore'n on a 6 map campaign and can't say I found any bugs yet, but without someone shooting at you...
{Zer0}'s House of Torment 67.19.67.118:27960
{Zer0}'s RTCW server 67.19.67.119:27960
Now Lets Go Kick Some ASS
And thats an Order.
[FF]Adam
Posts: 77 Joined: Sat Mar 20, 2004 9:53 pm
Contact:
Post
by [FF]Adam » Wed Apr 21, 2004 8:52 pm
130.13.82.5:27960
it's up, and looking great.....thanks bani
defragga
Posts: 162 Joined: Sun Mar 21, 2004 3:54 am
Location: Austria
Post
by defragga » Thu Apr 22, 2004 3:02 am
I've played a 6on6, and a few 2on2s ... and I must say it rocks, its not the same as in 2.0.7 but, it's good in a new way ...
but cant change the timescale while watching a demo ... :/
fretn
Posts: 341 Joined: Sun Jul 27, 2003 4:35 am
Location: Belgium!
Post
by fretn » Thu Apr 22, 2004 3:20 am
defragga wrote: I've played a 6on6, and a few 2on2s ... and I must say it rocks, its not the same as in 2.0.7 but, it's good in a new way ...
but cant change the timescale while watching a demo ... :/
this is a bug in testbugfix 3.0.1 only, I'll fix this asap
kropa
Posts: 21 Joined: Sat Mar 20, 2004 8:52 am
Location: #eXcellence @ Quakenet
Contact:
Post
by kropa » Thu Apr 22, 2004 4:36 am
I updated also our clan server ,try it here > 81.2.130.155:27960
MM
Posts: 3 Joined: Tue Apr 20, 2004 11:42 am
Location: Colorado Springs, CO
Contact:
Post
by MM » Thu Apr 22, 2004 7:55 am
MM
revon
Posts: 11 Joined: Fri Feb 20, 2004 11:31 pm
Location: Poland
Contact:
Post
by revon » Thu Apr 22, 2004 11:00 pm
hehe after you fix the testbugfix you will make some new bugs and next testbugfix will be realeased.. and so on :DD
Havn't tested it myself yet but it's good to hear that there were some bugs (cause my aim was really acting strange recently...)