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Cov-op balancing (dummy weapons, poison knife)
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Lunartic



Joined: 17 Apr 2004
Posts: 4

PostPosted: Fri Apr 30, 2004 10:13 am    Post subject: Reply with quote

Railgun can be a tricky map for snipers too. Big gun can provide good spot, or the tower between 1st and 2nd tug.

I still remember when last year it was so easy to go in Fuel Dump door to the roof and blow defences. Few knew what to do and how. I was nearly always on the roof satcheling.. and there was tons of coverts on hills. But ET in general have changed a lot from the first looks.
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Ragnar_40k



Joined: 18 Mar 2004
Posts: 394
Location: Berlin, birthplace of the Döner

PostPosted: Fri Apr 30, 2004 3:13 pm    Post subject: Reply with quote

How about a modified shrub enhancement for the CO:
When a cov op takes the clothes of a teammate (not enemy) he will get his class abilities (like dyno planting). But he will always be at level 0 in this class using it this way (even if he has a higher level in that class) and additionally he will only recharge with half speed (its just a temporary job for him Cool). So he can fullfill the objectives when all other teammates died who could accomplish it (e.g. all engis are dead).
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