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ET Pro 3.0.1 testbugfix5 released
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bani
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Joined: 21 Jul 2002
Posts: 3685

PostPosted: Sun May 23, 2004 12:13 am    Post subject: ET Pro 3.0.1 testbugfix5 released Reply with quote

The test bugfix release version 5 for 3.0.1 is now available.

Anticheat changes, bugfixes. minor tweaks

Please test it and post your feedback (good or bad) in this thread.


Last edited by bani on Mon Jun 14, 2004 1:55 am; edited 1 time in total
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=FF=im2good4u



Joined: 05 Feb 2003
Posts: 3924
Location: The Netherlands, HOLLAND

PostPosted: Sun May 23, 2004 12:23 am    Post subject: Reply with quote

cool i got it first Very Happy

Code:
Players can now drown/burn/fall/crush/etc in headshot mode
^^ this screws my no damage setting in Trick Jump Very Happy
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daytroxative



Joined: 19 Feb 2004
Posts: 70

PostPosted: Sun May 23, 2004 1:00 am    Post subject: hmm... Reply with quote

haven't updated since official release.... i guess ill check this out... looks like your always spiff things up... great work!!
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DG



Joined: 24 Jul 2003
Posts: 513

PostPosted: Sun May 23, 2004 5:16 pm    Post subject: Reply with quote

Artillery announcements are no longer endlessly buffered Cool
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KingJackaL



Joined: 08 Jan 2004
Posts: 669
Location: ChCh, NZ

PostPosted: Sun May 23, 2004 9:05 pm    Post subject: Reply with quote

Quote:
Only known cheats are reported to players, and only repeat every 5 minutes


What about /ref's?

If there's a suspect cheat, it would be nice to give the ref a warning so they can stalk said player and decide if it's a new/private cheat or not.

( sorry, but it's a real pain to go test this Razz )
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=FF=im2good4u



Joined: 05 Feb 2003
Posts: 3924
Location: The Netherlands, HOLLAND

PostPosted: Mon May 24, 2004 3:19 am    Post subject: Reply with quote

found a bug Exclamation yeah sorry Twisted Evil

/cheaters <player id> gives info on the type of cheat

but /cheater <player id> does the same only it also gives an "unkown command" error (but the command does work)
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drstock



Joined: 11 Apr 2004
Posts: 3

PostPosted: Tue May 25, 2004 12:33 am    Post subject: Reply with quote

Hmmm....mines still explode in ur face as an Eng. while planting. Not every time but sometimes.
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defragga



Joined: 21 Mar 2004
Posts: 162
Location: Austria

PostPosted: Tue May 25, 2004 2:55 am    Post subject: Reply with quote

no bugs/errors/problems so far with bugfix 5 ... runs really smooth imho ... nice work bani and co. Smile
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Mark



Joined: 01 Jan 2004
Posts: 411
Location: #vpclan@qnet

PostPosted: Tue May 25, 2004 5:48 am    Post subject: Reply with quote

Hi,

when i use the guids command via rcon, then i get a different guid, then the one in the logfile. Is this the new "etpro" guid ?

greets
Mark
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Spark2



Joined: 10 Sep 2003
Posts: 182

PostPosted: Tue May 25, 2004 7:39 am    Post subject: Reply with quote

drstock wrote:
Hmmm....mines still explode in ur face as an Eng. while planting. Not every time but sometimes.

Well deserved! Twisted Evil
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-FA-Undertaker



Joined: 18 May 2004
Posts: 27
Location: Port 80

PostPosted: Wed May 26, 2004 1:22 am    Post subject: Reply with quote

Since I am a servern00b (set up my first-ever server only 5 days ago) I am wondering: should I install the bugfixes or are they for testing purposes only? I installed, but a lot of people didn't connect anymore cozz they didn't know why they had to download ET. Currently I degraded to 3.01 (latest version).

Lemme know Arrow thx
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Deus



Joined: 12 Mar 2004
Posts: 1053
Location: Germany

PostPosted: Wed May 26, 2004 1:33 am    Post subject: Reply with quote

If you want your server be up to date with newest bugfixes and cheatrecognisattion available then you should use the testbugfixversions and stop caring about people not connecting.
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V6.Sven



Joined: 23 Jan 2004
Posts: 86
Location: Netherlands!

PostPosted: Sat May 29, 2004 6:40 am    Post subject: Reply with quote

When you float in freecam, you are only able to see what's happening withing a medium range of the player who recored the demo(that is, in the range the demo and thus the player got info about while playing). But it seems to me this range got smaller in every bugfix. I can understand how it would help fight aimbots, but it also takes away some usefullness of the freecam. The client also isn't able to predict as much as it used to. Is this true or is it just mee seeing something that isn't there?
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defragga



Joined: 21 Mar 2004
Posts: 162
Location: Austria

PostPosted: Sat May 29, 2004 6:47 am    Post subject: Reply with quote

didnt recognized this while watching my demo in freecam ... It's allways the same imo.
And compared to the old RtCW EDV Mod, .. it's the saim amount of info saved in the demos ... so what the client sees in the demo, is what u can see in freecam :>
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Rain



Joined: 02 Aug 2003
Posts: 651
Location: Muffin Laboratories

PostPosted: Sat May 29, 2004 5:35 pm    Post subject: Reply with quote

V6.Sven wrote:
When you float in freecam, you are only able to see what's happening withing a medium range of the player who recored the demo(that is, in the range the demo and thus the player got info about while playing). But it seems to me this range got smaller in every bugfix. I can understand how it would help fight aimbots, but it also takes away some usefullness of the freecam. The client also isn't able to predict as much as it used to. Is this true or is it just mee seeing something that isn't there?

The determining factor here is the PVS (potentially visiable sectors) data in the map, which doesn't ever change once the map is compiled.

Basically, as part of the map compile phase, the sectors that could potentially be seen from each other sector are calculated and stored--this is what determines what data is sent over the network, and therefore what data is saved in demos (for freecam, etc.)
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