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bani Site Admin

Joined: 21 Jul 2002 Posts: 3685
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Posted: Sun May 23, 2004 12:13 am Post subject: ET Pro 3.0.1 testbugfix5 released |
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The test bugfix release version 5 for 3.0.1 is now available.
Anticheat changes, bugfixes. minor tweaks
Please test it and post your feedback (good or bad) in this thread.
Last edited by bani on Mon Jun 14, 2004 1:55 am; edited 1 time in total |
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=FF=im2good4u

Joined: 05 Feb 2003 Posts: 3924 Location: The Netherlands, HOLLAND
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Posted: Sun May 23, 2004 12:23 am Post subject: |
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cool i got it first
| Code: | | Players can now drown/burn/fall/crush/etc in headshot mode | ^^ this screws my no damage setting in Trick Jump  _________________
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daytroxative

Joined: 19 Feb 2004 Posts: 70
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Posted: Sun May 23, 2004 1:00 am Post subject: hmm... |
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| haven't updated since official release.... i guess ill check this out... looks like your always spiff things up... great work!! |
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DG
Joined: 24 Jul 2003 Posts: 513
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KingJackaL

Joined: 08 Jan 2004 Posts: 669 Location: ChCh, NZ
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Posted: Sun May 23, 2004 9:05 pm Post subject: |
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| Quote: | | Only known cheats are reported to players, and only repeat every 5 minutes |
What about /ref's?
If there's a suspect cheat, it would be nice to give the ref a warning so they can stalk said player and decide if it's a new/private cheat or not.
( sorry, but it's a real pain to go test this ) |
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=FF=im2good4u

Joined: 05 Feb 2003 Posts: 3924 Location: The Netherlands, HOLLAND
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Posted: Mon May 24, 2004 3:19 am Post subject: |
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found a bug yeah sorry
/cheaters <player id> gives info on the type of cheat
but /cheater <player id> does the same only it also gives an "unkown command" error (but the command does work) _________________
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drstock
Joined: 11 Apr 2004 Posts: 3
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Posted: Tue May 25, 2004 12:33 am Post subject: |
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Hmmm....mines still explode in ur face as an Eng. while planting. Not every time but sometimes. _________________ Fragging is not a crime.......yet! |
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defragga

Joined: 21 Mar 2004 Posts: 162 Location: Austria
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Posted: Tue May 25, 2004 2:55 am Post subject: |
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no bugs/errors/problems so far with bugfix 5 ... runs really smooth imho ... nice work bani and co.  |
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Mark
Joined: 01 Jan 2004 Posts: 411 Location: #vpclan@qnet
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Posted: Tue May 25, 2004 5:48 am Post subject: |
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Hi,
when i use the guids command via rcon, then i get a different guid, then the one in the logfile. Is this the new "etpro" guid ?
greets
Mark _________________ Get owned at: Gaming@d1p.de (217.172.182.126:27960)
Hi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread! |
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Spark2
Joined: 10 Sep 2003 Posts: 182
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Posted: Tue May 25, 2004 7:39 am Post subject: |
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| drstock wrote: | | Hmmm....mines still explode in ur face as an Eng. while planting. Not every time but sometimes. |
Well deserved!  |
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-FA-Undertaker
Joined: 18 May 2004 Posts: 27 Location: Port 80
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Posted: Wed May 26, 2004 1:22 am Post subject: |
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Since I am a servern00b (set up my first-ever server only 5 days ago) I am wondering: should I install the bugfixes or are they for testing purposes only? I installed, but a lot of people didn't connect anymore cozz they didn't know why they had to download ET. Currently I degraded to 3.01 (latest version).
Lemme know thx |
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Deus

Joined: 12 Mar 2004 Posts: 1053 Location: Germany
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Posted: Wed May 26, 2004 1:33 am Post subject: |
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If you want your server be up to date with newest bugfixes and cheatrecognisattion available then you should use the testbugfixversions and stop caring about people not connecting. _________________
http://spielwelt15.monstersgame.net/?ac=vid&vid=39033566 |
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V6.Sven

Joined: 23 Jan 2004 Posts: 86 Location: Netherlands!
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Posted: Sat May 29, 2004 6:40 am Post subject: |
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| When you float in freecam, you are only able to see what's happening withing a medium range of the player who recored the demo(that is, in the range the demo and thus the player got info about while playing). But it seems to me this range got smaller in every bugfix. I can understand how it would help fight aimbots, but it also takes away some usefullness of the freecam. The client also isn't able to predict as much as it used to. Is this true or is it just mee seeing something that isn't there? |
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defragga

Joined: 21 Mar 2004 Posts: 162 Location: Austria
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Posted: Sat May 29, 2004 6:47 am Post subject: |
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didnt recognized this while watching my demo in freecam ... It's allways the same imo.
And compared to the old RtCW EDV Mod, .. it's the saim amount of info saved in the demos ... so what the client sees in the demo, is what u can see in freecam :> _________________ Suck my Ping 2 an ET Movie by goq`kaily
Mirror I, Mirror II |
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Rain

Joined: 02 Aug 2003 Posts: 651 Location: Muffin Laboratories
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Posted: Sat May 29, 2004 5:35 pm Post subject: |
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| V6.Sven wrote: | | When you float in freecam, you are only able to see what's happening withing a medium range of the player who recored the demo(that is, in the range the demo and thus the player got info about while playing). But it seems to me this range got smaller in every bugfix. I can understand how it would help fight aimbots, but it also takes away some usefullness of the freecam. The client also isn't able to predict as much as it used to. Is this true or is it just mee seeing something that isn't there? |
The determining factor here is the PVS (potentially visiable sectors) data in the map, which doesn't ever change once the map is compiled.
Basically, as part of the map compile phase, the sectors that could potentially be seen from each other sector are calculated and stored--this is what determines what data is sent over the network, and therefore what data is saved in demos (for freecam, etc.) _________________ Rain |
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