As I understand it, you'll need a 75ms gap (e.g. a sudden 75ms increase in ping, e.g. going from 40ms to 115ms immediately) before antiwarp will take effect. The antiwarp code should never generate excessive compensation, and the compensation decays at a ratio of 1.02:1 (versus real time.) The values which antiwarp currently uses were derived from a lot of experimentation, primarily with landmines, to ensure they were as conservative as possible without allowing anybody to do naughty things.V6.Sven wrote:Exactly how much lag does it take to make antilag do its work? In CY-senator graphs there are some small dead pieces where the ping graph is 0, and after that the antilag starts working and generates a lot of compensation. The longer it takes for the green bar to get up again, the bigger the antilag compensation is. Isn't it possable to stop the compensation for the really small lag "gaps" and just antilag the bigger ones?
The next release of etpro will draw antiwarp differently on the lagometer so that it will be easy to tell when antiwarp is in effect. This sample screenshot of this new feature might provide some insight into what antiwarp is actually doing. The dark green represents my real ping, while the darkened section shows my ping with the antiwarp compensation.
The weird 0ms gaps in senator's netgraph shots are probably due to a minor bug in the lagometer code involving antiwarp... Those particular sections are probably best left discarded as invalid for the moment. I've not yet dreampt up a good way to fix the problem that causes that particular bug, so it may still be there in the next release.