Prone proprosal
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Prone proprosal
Heh, I have always thought it would be cool if like a nade or mortar was coming and one went prone, it should like take 1/3rd of the damage off, or make the damage radius one half or something. Kinda would be realistic, and add another tactical element to the game, like if one saw a mortar coming in, and one went prone, one would have a greater chance of living. which is basically what happens in real (yeah I know its no where close to real) warfare. Heheh, I would just get a kick out of seeing like stiegl or someone mortaring a spawn rush and seeing a whole team hit the deck. It would make people watch for mortars coming in, and give them an opportunity to do something besides think "oh shoot" for a second : P
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in et you hardly can see a mortor comming
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Yeah, you can see mortars if you run around with your fov looking straight up.
Other than that, I really only see them on beach or oasis where they are being used offensively. Most of the time, by the time you see it, you're toast.
As for this actual thread, giving people ANOTHER reason to go prone, NO THX.
Other than that, I really only see them on beach or oasis where they are being used offensively. Most of the time, by the time you see it, you're toast.
As for this actual thread, giving people ANOTHER reason to go prone, NO THX.
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seeing mortars
I see mortars soming in, u have like a split second to react, it would be possible to prone before hiting if your prone key is handy.
It is NOT possible to evade, there is no time. Also even if you miss prone the first time, the mortars are often fired in groups of two.
Yeah a whistling sound would be cool, possibly..... I dont want to make mortars less effective per se, I may be against a whistling sound, it may give too much warning dunno. I know the time I see mortars would give me the occasional chance to get a prone in before it hit though, maybe achieving this like 50 percent of the ones I actually manage to see coming in (which may be 20-50 percent of the ones that blow up around me).
Heheh, like i said, its kinda a lighthearted suggestion, but I would think it would be cool, and would turn a futile situation into a possible saveble one if one had quick reflexes.
It is NOT possible to evade, there is no time. Also even if you miss prone the first time, the mortars are often fired in groups of two.
Yeah a whistling sound would be cool, possibly..... I dont want to make mortars less effective per se, I may be against a whistling sound, it may give too much warning dunno. I know the time I see mortars would give me the occasional chance to get a prone in before it hit though, maybe achieving this like 50 percent of the ones I actually manage to see coming in (which may be 20-50 percent of the ones that blow up around me).
Heheh, like i said, its kinda a lighthearted suggestion, but I would think it would be cool, and would turn a futile situation into a possible saveble one if one had quick reflexes.
Are you god? because only god could propose such a GREAT fucking idea.kekkyoku wrote:Just disable prone and make it for the MG class but only when they deploy. Its a fucking plague to this game.
Prone is a fucking disease that needs to be removed. I say this with much hate, embrace the force.
edit:
It would not disable the MG class, just have it so weapalt autoprones.
Bani was nice enough to mod /kill and giving xp per damage, so I don't see any reason he cannot nerf prone to the point where its not abused. (not that i cared about /kill, all it did was put the enemy further away from me.)
making mortar less lethal is bad, in wars when one goes mortar then he should be able to be effective without the other team having options to make damage/noticing it easier. in the end, the team that does use a mortar is down one man allready. and the mortar is probably one of the most difficult to use weapons of the game allready.
my conclusion dont make mortar easier to dodge or make it so that you can have less damage by doing a certain action. it's allready hard enough to kill for the one using the mortar.
about beeing able to avoid damage for airstrikes and arti, i think this does have some good things in it, it's not like calling an arty is as hard as making effective mortar kills.
my conclusion dont make mortar easier to dodge or make it so that you can have less damage by doing a certain action. it's allready hard enough to kill for the one using the mortar.
about beeing able to avoid damage for airstrikes and arti, i think this does have some good things in it, it's not like calling an arty is as hard as making effective mortar kills.
Bedrock wrote:Are you god? because only god could propose such a GREAT fucking idea.kekkyoku wrote:Just disable prone and make it for the MG class but only when they deploy. Its a fucking plague to this game.
Prone is a fucking disease that needs to be removed. I say this with much hate, embrace the force.
edit:
It would not disable the MG class, just have it so weapalt autoprones.
Bani was nice enough to mod /kill and giving xp per damage, so I don't see any reason he cannot nerf prone to the point where its not abused. (not that i cared about /kill, all it did was put the enemy further away from me.)
praise. ahmen.
disable prone, imo with the prone animation/hitbox the way it works, its an exploit, which allows someone to compensate for crappy aim.
in rtcw, someone compensated for crappy aim by playing panzer or flamethrower (if they were truly bad) so c'mon, get rid of this shit, leave it for the mg-42, its the only real reason it was implimented into the game.
)) NewdeaL
Anyone who can't hit a stationary target should /uninstall
Do you guys really have that much trouble killing proners ? Honestly, I don't see it giving the people who do it against me much of an advantage. Yes, sometimes it catches me by surprise, but for the most part, people who own me 1v1 are more likely to die if they prone. Maybe I just haven't come up against a l333t pronAr, or maybe I can actually aim down quickly because my sensitivity isn't 0.00000000000000000001
Heck, crouch is instant just like prone, and if you strafe while crouched, the head hitbox is way off. Should we take that out too ? OMG CROUCHER HAX!111. Shit, lets make it like doom where up/down aiming is automatic...
Prone has a few good uses in ET, and IMO, doing it in a firefight is usally not one of them. The only times I use it are to mg42, hide behind low cover, shoot under something, or have a low profile while engineering something.
I suggest you anti-proners try it for a while. My guess is that you will find that it sucks, and you die. When you realize that is true, I don't see how you can complain about your opponents doing it
Do you guys really have that much trouble killing proners ? Honestly, I don't see it giving the people who do it against me much of an advantage. Yes, sometimes it catches me by surprise, but for the most part, people who own me 1v1 are more likely to die if they prone. Maybe I just haven't come up against a l333t pronAr, or maybe I can actually aim down quickly because my sensitivity isn't 0.00000000000000000001
Heck, crouch is instant just like prone, and if you strafe while crouched, the head hitbox is way off. Should we take that out too ? OMG CROUCHER HAX!111. Shit, lets make it like doom where up/down aiming is automatic...
Prone has a few good uses in ET, and IMO, doing it in a firefight is usally not one of them. The only times I use it are to mg42, hide behind low cover, shoot under something, or have a low profile while engineering something.
I suggest you anti-proners try it for a while. My guess is that you will find that it sucks, and you die. When you realize that is true, I don't see how you can complain about your opponents doing it
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