Small cvar bugs

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V6.Sven
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Small cvar bugs

Post by V6.Sven »

When cg_drawfireteamoverlay is 0, the roundtimer and respawntimer also disappear. (I guess it's an etmain bug)

b_draw_promotions and b_draw_rewards have an _ after the word draw, while all the other b_draw cvars have not.

Small feature request:
A wait command that isn't depending on fps, but on time. Something like waitms. Every waitms would cause a pause of 1 ms :). This would fix some issues when scripting things.
Perhaps allowing other commands to be used during a wait period could also be a nice feature. At the moment, a wait causes a total lockup of the game.

Perhaps some RTCW OSP axis win and allies win sounds for the sake of nostalgia :D

And can we please please please have location names like in rtcw?: )
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IdNotFound
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Re: Small cvar bugs

Post by IdNotFound »

V6.Sven wrote:When cg_drawfireteamoverlay is 0, the roundtimer and respawntimer also disappear. (I guess it's an etmain bug)

b_draw_promotions and b_draw_rewards have an _ after the word draw, while all the other b_draw cvars have not.

Small feature request:
A wait command that isn't depending on fps, but on time. Something like waitms. Every waitms would cause a pause of 1 ms :). This would fix some issues when scripting things.
Perhaps allowing other commands to be used during a wait period could also be a nice feature. At the moment, a wait causes a total lockup of the game.

Perhaps some RTCW OSP axis win and allies win sounds for the sake of nostalgia :D

And can we please please please have location names like in rtcw?: )
Agreed.

Agreed.

Agreed.

Agreed. "Ze axis vin!!"

Agreed.
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=FF=im2good4u
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Post by =FF=im2good4u »

not agreed ppl are probely used to it this way :roll:

not agreed get used to it :wink:

agreed

agreed

agreed
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Rain
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Re: Small cvar bugs

Post by Rain »

V6.Sven wrote:Small feature request:
A wait command that isn't depending on fps, but on time. Something like waitms. Every waitms would cause a pause of 1 ms :). This would fix some issues when scripting things.
Perhaps allowing other commands to be used during a wait period could also be a nice feature. At the moment, a wait causes a total lockup of the game.
This isn't possible from a mod.
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Post by =FF=im2good4u »

oke how about the rest
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IdNotFound
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Post by IdNotFound »

=FF=im2weak4u wrote:not agreed ppl are probely used to it this way :roll:
I know they are but still I agree with him, wouldn't hurt to fix...

I have a clanmate that hates the fireteam, and he uses b_fireteamAlpha 0, but still, wouldn't hurt to fix...
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Post by =FF=im2good4u »

well fireteam alpha 0 fixes it already :D
/*Demoman*/
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Re: Small cvar bugs

Post by /*Demoman*/ »

V6.Sven wrote:When cg_drawfireteamoverlay is 0, the roundtimer and respawntimer also disappear. (I guess it's an etmain bug)
yup etmain bug... quick fix for that is to move the if statement to below the y = 20+100+32 and not negate it... then have it include the if statement checking if you on a fireteam

cg_draw.c CG_DrawUpperRight

Code: Select all


//	if&#40; !cg_drawFireteamOverlay.integer &#41; &#123;
//		return;
//	&#125;

	
	y = 20 + 100 + 32;
	
	
 
	if&#40; cg_drawFireteamOverlay.integer &#41; &#123;

	   if&#40;CG_IsOnFireteam&#40; cg.clientNum &#41;&#41; &#123;
		rectDef_t rect = &#123; 10, 10, 100, 100 &#125;;
		CG_DrawFireTeamOverlay&#40; &rect &#41;;
	   &#125;
	
	&#125;
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Rain
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Re: Small cvar bugs

Post by Rain »

V6.Sven wrote:When cg_drawfireteamoverlay is 0, the roundtimer and respawntimer also disappear. (I guess it's an etmain bug)

b_draw_promotions and b_draw_rewards have an _ after the word draw, while all the other b_draw cvars have not.
These have been fixed. I believe the currently available test version has the changes.
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rager
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Re: Small cvar bugs

Post by rager »

And can we please please please have location names like in rtcw?: )[/quote]


I want that so bad, i really hate thos coordinates
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