Small cvar bugs
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Small cvar bugs
When cg_drawfireteamoverlay is 0, the roundtimer and respawntimer also disappear. (I guess it's an etmain bug)
b_draw_promotions and b_draw_rewards have an _ after the word draw, while all the other b_draw cvars have not.
Small feature request:
A wait command that isn't depending on fps, but on time. Something like waitms. Every waitms would cause a pause of 1 ms . This would fix some issues when scripting things.
Perhaps allowing other commands to be used during a wait period could also be a nice feature. At the moment, a wait causes a total lockup of the game.
Perhaps some RTCW OSP axis win and allies win sounds for the sake of nostalgia
And can we please please please have location names like in rtcw?: )
b_draw_promotions and b_draw_rewards have an _ after the word draw, while all the other b_draw cvars have not.
Small feature request:
A wait command that isn't depending on fps, but on time. Something like waitms. Every waitms would cause a pause of 1 ms . This would fix some issues when scripting things.
Perhaps allowing other commands to be used during a wait period could also be a nice feature. At the moment, a wait causes a total lockup of the game.
Perhaps some RTCW OSP axis win and allies win sounds for the sake of nostalgia
And can we please please please have location names like in rtcw?: )
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Re: Small cvar bugs
Agreed.V6.Sven wrote:When cg_drawfireteamoverlay is 0, the roundtimer and respawntimer also disappear. (I guess it's an etmain bug)
b_draw_promotions and b_draw_rewards have an _ after the word draw, while all the other b_draw cvars have not.
Small feature request:
A wait command that isn't depending on fps, but on time. Something like waitms. Every waitms would cause a pause of 1 ms . This would fix some issues when scripting things.
Perhaps allowing other commands to be used during a wait period could also be a nice feature. At the moment, a wait causes a total lockup of the game.
Perhaps some RTCW OSP axis win and allies win sounds for the sake of nostalgia
And can we please please please have location names like in rtcw?: )
Agreed.
Agreed.
Agreed. "Ze axis vin!!"
Agreed.
nZ/IdNotFound
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not agreed ppl are probely used to it this way
not agreed get used to it
agreed
agreed
agreed
not agreed get used to it
agreed
agreed
agreed
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Re: Small cvar bugs
This isn't possible from a mod.V6.Sven wrote:Small feature request:
A wait command that isn't depending on fps, but on time. Something like waitms. Every waitms would cause a pause of 1 ms . This would fix some issues when scripting things.
Perhaps allowing other commands to be used during a wait period could also be a nice feature. At the moment, a wait causes a total lockup of the game.
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oke how about the rest
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I know they are but still I agree with him, wouldn't hurt to fix...=FF=im2weak4u wrote:not agreed ppl are probely used to it this way
I have a clanmate that hates the fireteam, and he uses b_fireteamAlpha 0, but still, wouldn't hurt to fix...
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well fireteam alpha 0 fixes it already
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Re: Small cvar bugs
yup etmain bug... quick fix for that is to move the if statement to below the y = 20+100+32 and not negate it... then have it include the if statement checking if you on a fireteamV6.Sven wrote:When cg_drawfireteamoverlay is 0, the roundtimer and respawntimer also disappear. (I guess it's an etmain bug)
cg_draw.c CG_DrawUpperRight
Code: Select all
// if( !cg_drawFireteamOverlay.integer ) {
// return;
// }
y = 20 + 100 + 32;
if( cg_drawFireteamOverlay.integer ) {
if(CG_IsOnFireteam( cg.clientNum )) {
rectDef_t rect = { 10, 10, 100, 100 };
CG_DrawFireTeamOverlay( &rect );
}
}
Re: Small cvar bugs
These have been fixed. I believe the currently available test version has the changes.V6.Sven wrote:When cg_drawfireteamoverlay is 0, the roundtimer and respawntimer also disappear. (I guess it's an etmain bug)
b_draw_promotions and b_draw_rewards have an _ after the word draw, while all the other b_draw cvars have not.
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Re: Small cvar bugs
And can we please please please have location names like in rtcw?: )[/quote]
I want that so bad, i really hate thos coordinates
I want that so bad, i really hate thos coordinates