ET Pro 3.0.12 testbugfix released
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ET Pro 3.0.12 testbugfix released
The test bugfix release version 3.0.12 is now available.
The next full release version of etpro will be 3.1.0, following the new version numbering system
Please test it and post your feedback (good or bad) in this thread.
Most reported bugs from 3.0.11 fixed.
Clients may now pick their own individual antilag algorithm (none / etpro / etmain)
The next full release version of etpro will be 3.1.0, following the new version numbering system
Please test it and post your feedback (good or bad) in this thread.
Most reported bugs from 3.0.11 fixed.
Clients may now pick their own individual antilag algorithm (none / etpro / etmain)
Last edited by bani on Fri Jul 09, 2004 12:55 pm, edited 1 time in total.
- SwERvE
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Re: ET Pro 3.0.12 testbugfix released
Is this in the menu or by command?bani wrote:Clients may now pick their own individual antilag algorithm (none / etpro / etmain)
Re: ET Pro 3.0.12 testbugfix released
etmain antilag is only by console, the two other options are available in the menu.SwERvE wrote:Is this in the menu or by command?bani wrote:Clients may now pick their own individual antilag algorithm (none / etpro / etmain)
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it is in my new menu onlym y menu isnt in the code yet
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(1) indeed.Noobie wrote:bugs:
+after having emptied all your ammo, when in scoped mode as sniper, you can no longer press the altkey to exit scoped mode
+zoom weapons (binocs/scoped weapons) are slugish. If you zoom in to the max and do no move the mouse, the auto-movement of the scope looks like it is doing 1 fps.
(2) it's fine for me.. not slow at all
(1) So glad you have it tootodd` wrote:(1) indeed.Noobie wrote:bugs:
+after having emptied all your ammo, when in scoped mode as sniper, you can no longer press the altkey to exit scoped mode
+zoom weapons (binocs/scoped weapons) are slugish. If you zoom in to the max and do no move the mouse, the auto-movement of the scope looks like it is doing 1 fps.
(2) it's fine for me.. not slow at all
(2) I went to several servers and it was fine there, however on ND80 Grotto my scope is all slugish. So it must be the settings there.
The second thing seems to be related to the same bug that makes shader animations (e.g. flames) jumpy/stop after the server has been up for a while.
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Today on Grotto I noticed that on radar the big radar, the ones you have on battery too, moved very jerky too (so not the radars which hold the radar parts, but rather the big one's with that fence like thing on top, those massive gray things).Rain wrote:The second thing seems to be related to the same bug that makes shader animations (e.g. flames) jumpy/stop after the server has been up for a while.
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today i noticed that while tapped out and sort of specfolling my teamates i the "tab" scoreboard was empty
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On 3.0.12?=FF=im2weak4u wrote:today i noticed that while tapped out and sort of specfolling my teamates i the "tab" scoreboard was empty
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i notice this bug in 3.0.10, i played a match yeasterday in 3.0.12 and seems ok now.Rain wrote:On 3.0.12?=FF=im2weak4u wrote:today i noticed that while tapped out and sort of specfolling my teamates i the "tab" scoreboard was empty
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