really small thing...but woudnt it be right ..that if u had full ammo/clip..then u woudnt need to pickup a gun containing ammo (for the type of gun already have ofc.)..just like it works for packs: if ure fully loaded..u dont pick up..
again...really really small thing..guess i woundt waste too much time on it ..just came up last time i played dunno why..
minor: picking up gunz/ammo
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/*Demoman*/ wrote:blame the splashdamage and their entire revamp of the item pickup system... in rtcw if you were full you didnt pick it up...
this is also the main problem as to why +dropweapon was taken out of ET... and is so difficult to include into etpro
wrong imo
in rtcw, u get ammo + ammo_of_the_picked_up_gun
so u could get more ammo then the actual ammolimit (30/90) was ...
or am I wrong?
<a href="http://www.godsofquake.de/downloads.aspx?DID=41">Suck my Ping 2</a> an ET Movie by goq`kaily
<a href="http://www.swertcw.com/download.php?id=598">Mirror I</a>, <a href="http://etscene.de/downloads.php?file_id=276">Mirror II</a>
<a href="http://www.swertcw.com/download.php?id=598">Mirror I</a>, <a href="http://etscene.de/downloads.php?file_id=276">Mirror II</a>
i have this problem on all classes, i think it might to be with me changing my fov to 105 (default 90), but im not sure.next_ghost wrote:Something related to topic: When I want to pick up enemy's rifle as an engineer, I have to crouch on it and press use several times and the hand icon don't show. When I want to pick up SMG, it works fine on first use.
and its only sumtimes, not all the time.
if u look directly down on it i think its harder then when u r looking down at an angle.