Mod Programming FAQ

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bani
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Mod Programming FAQ

Post by bani »

This really isnt the forum to be asking questions how to write your own mods, or recruiting people for mod development groups.

If you would like to learn how to write mods, here are some good resources. Some are RTCW-specific and some are not. But all are relevant to RTCW modding.

http://quakestyle.telefragged.com/tuts.shtml
http://www.planetquake.com/code3arena/
http://rhinoflatttindustries.net/wolfen ... ogramming/
http://www.quake3world.com/cgi-bin/foru ... &SUBMIT=Go
http://www.forumplanet.com/planetwolfen ... p?fid=4421
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Post by mG+++TheMentor+++ »

Guess i started a chain reaction :wink: Sorry bout that... guess this isn't really the place to ask such modding questions but at least this forum is active instead of waiting forever for some modder to come and say "oh u wanna learn how to mod?"

Later,
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Ariem
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Just to follow suit...

Post by Ariem »

Three questions, and I know I shouldn't do it here but...

1. "What programming language are the .DLL files writen in?"
2. "How do you open them in a readable format?"
3. "Is that where most of the modding is done?"

again, I am very sorry for posting this here but I am trying to finish a large download and opening and looking at the links you posted would take hours at least...

Thanks for reading.
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Post by Ph0g »

Ariem...im not really sure if these answers are accurate....cuz i never wrote a mod...but here are some guesses.


1. The source is in C, so that would mean the game was written in C
2. If you get the source code you can edit the C files in notepad
3. I would assume thats where all of the modding is done :D
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Ariem
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Yea, I figured most of it out. Thanks.

Post by Ariem »

Yea, I figured most of it out. Thanks. If fact I am pretty sure you got it right.
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Mod Example

Post by TeufelHund »

Hello all, I have a mod example that I am working on as a sort-of tutorial for those wanting to learn about RtCW Modding. Do you mind if I post it here in this section? Thought that I would ask first before posting it.

TeufelHund
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Post by Waff-L »

Please sombody post a link or whatever to were I can learn how ta mod in RtCW
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Post by duke'ku »

Waff-L wrote:Please sombody post a link or whatever to were I can learn how ta mod in RtCW
http://www.google.com/
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Post by BOTA »

Hahahahahaaa
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Post by Waff-L »

haha that doesn't help if you could even be a little more specific such as what I should type in for the search haha
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Re: Mod Programming FAQ

Post by Badhabit »

Why don't you just read the first MSG of this topic :shock:

bani wrote:This really isnt the forum to be asking questions how to write your own mods, or recruiting people for mod development groups.

If you would like to learn how to write mods, here are some good resources. Some are RTCW-specific and some are not. But all are relevant to RTCW modding.

http://quakestyle.telefragged.com/tuts.shtml
http://www.planetquake.com/code3arena/
http://rhinoflatttindustries.net/wolfen ... ogramming/
http://www.quake3world.com/cgi-bin/foru ... &SUBMIT=Go
http://www.forumplanet.com/planetwolfen ... p?fid=4421
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Post by Waff-L »

Oops....i thought they were all Quake 3 mod tutorials(I don't really take the time to check the first things because most of the time they're pointless).....which is useful since i have the game.

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Post by dutchmeat »

Hi, i dont know if this post supposed to be here but:

Can someone help me with calling votes??
i want something like :

/callvote slowpanzer

slowpanzer
if (g_gametype.integer != GT_SINGLE_PLAYER)
VectorScale(dir,100,bolt->s.pos.trDelta); )

greetings DutchMeat

[/b]
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code architecture

Post by customValidator »

I hope this isn't to high level, but it was the best place I could find to post it and hope for a good answer.

Are there any forums, conversations, links, tutorials, whatever that talk about the code at a system interaction level. More abstract than how do I spawn medics with panzers. Don't get me wrong, I loved that tutorial. This one is more like what i am looking for, except it isn't rtcw or et, and it is too high level for experienced programmers. I would like to walk through more of the codebase than that as well.

If there isn't, can we make one, he he... :wink:
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Post by dutchmeat »

:) lol my mod {proud} and copied most of it:

www.newgenerationmod.tk
can someone tell me how to Compile in LINUX ? .so ?
i really cant find it anywhere...
what i did find is this:
http://www.planetquake.com/qdevels/linux/Makefile1.txt
but this is quake, do i just have to change the 'Outfiles' in rtcw files ?
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