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Medics...
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Mystiqq



Joined: 27 Aug 2004
Posts: 68

PostPosted: Wed Sep 22, 2004 4:45 pm    Post subject: Reply with quote

aawww Smile
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bacon



Joined: 19 Apr 2003
Posts: 548

PostPosted: Wed Sep 22, 2004 6:34 pm    Post subject: Reply with quote

Indeed.
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Mystiqq



Joined: 27 Aug 2004
Posts: 68

PostPosted: Fri Sep 24, 2004 11:48 pm    Post subject: Reply with quote

Ummm... how about removing the "auto pickup" for own medpack/ammo, so that you need to manually pick your own medpack/ammo from ground.

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>>steven!



Joined: 12 Jul 2004
Posts: 645
Location: Merseyside, UK

PostPosted: Thu Oct 07, 2004 3:45 pm    Post subject: Reply with quote

perhaps medics shouldnt spawn with a gun, and when they do pick up a gun they cant revive ppl, so will have to drop gun to do their job.

ive watched band of brothers many times and the medic in that didnt use to run everywhere with a gun.
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bacon



Joined: 19 Apr 2003
Posts: 548

PostPosted: Thu Oct 07, 2004 6:49 pm    Post subject: Reply with quote

>>steven! wrote:
perhaps medics shouldnt spawn with a gun, and when they do pick up a gun they cant revive ppl, so will have to drop gun to do their job.

That's just the dumbest thing you've ever said (which is extremely dumb). Why should teammates be penalized for a medic holding a gun?
It doesn't matter if it's historically accurate or not, afterall it's just a game -_-
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>>steven!



Joined: 12 Jul 2004
Posts: 645
Location: Merseyside, UK

PostPosted: Fri Oct 08, 2004 6:03 am    Post subject: Reply with quote

this isnt for competition play, this is bayonET and if a medic had no gun, but unlimited needles, and unlimited healthpacks that would be a great class.

how does that damage a team? , it would mean on a public server instead of 90% medics on a team u would only need 1-2.
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RoadKillPuppy



Joined: 08 Apr 2004
Posts: 207
Location: Belgium!

PostPosted: Fri Oct 08, 2004 7:27 am    Post subject: Reply with quote

>>steven! wrote:
how does that damage a team? , it would mean on a public server instead of 90% medics on a team u would only need 1-2.

No it would mean no medics at all on a pub.
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>>steven!



Joined: 12 Jul 2004
Posts: 645
Location: Merseyside, UK

PostPosted: Fri Oct 08, 2004 7:34 am    Post subject: Reply with quote

i would be one, pistol powa!!!
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MeeZ?



Joined: 20 Sep 2004
Posts: 43

PostPosted: Fri Oct 08, 2004 8:46 am    Post subject: Reply with quote

Valid Points. Personally I dont really care what happens to public ET, rambo medics are in clan games, theyre in publics, theyre everywhere. Limit ammo, take away health, they will always be there.
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bacon



Joined: 19 Apr 2003
Posts: 548

PostPosted: Fri Oct 08, 2004 8:52 am    Post subject: Reply with quote

>>steven! wrote:
how does that damage a team? , it would mean on a public server instead of 90% medics on a team u would only need 1-2.

You can't drop weapons in ET. Therefore when a medic picks up a weapon he won't be able to use the syringe until he dies...
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>>steven!



Joined: 12 Jul 2004
Posts: 645
Location: Merseyside, UK

PostPosted: Fri Oct 08, 2004 10:54 am    Post subject: Reply with quote

adding +dropweapon would of course need to be added, which imo should be added to etpro aswell (see topic recently in etpro board)
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