All the players on our public server are complaining about, that they hardly give any headshots, and generally the aiming is really difficult on our server.
We run a SW Server with clanbase & rtcw.no config ...
Code: Select all
set dedicated "2" // 1: dedicated server for lan 2: dedicated server for internet
// set net_ip "" // set to override the default IP ET uses
// set net_port "27960" // set to override the default port ET uses
// PASSWORDS & CLIENTS
set sv_maxclients "14" // number of players including private slots
set g_password "" // set to password protect the server
set sv_privateclients "2" // if set > 0, then this number of client slots will be reserved for connections
set sv_privatepassword "xxx" // that have "password" set to the value of "sv_privatePassword"
set rconpassword "xxx" // remote console access password
set refereePassword "xxx" // referee status password
// DL, RATE
set sv_maxRate "25000" // 10000 standard but poor for ET
set sv_dl_maxRate "100000" // increase/decerease if you have plenty/little spare bandwidth
set sv_allowDownload "1" // global toggle for both legacy download and web download
set sv_wwwDownload "0" // toggle to enable web download
set sv_wwwBaseURL "********************************" // base URL for redirection
set sv_wwwDlDisconnected "0" // tell clients to perform their downloads while disconnected from the server
set sv_wwwFallbackURL "" // URL to send to if an http/ftp fails or is refused client side
// MOTD ETC
set sv_hostname "x"
set server_motd0 "" // message in right corner of join screen here
set server_motd1 ""
set server_motd2 ""
set server_motd3 ""
set server_motd4 ""
set server_motd5 ""
// MISC SETTINGS
set g_heavyWeaponRestriction "10"
set g_antilag "1"
set g_altStopwatchMode "0"
set g_autofireteams "1"
set g_complaintlimit "6"
set g_ipcomplaintlimit "3"
set g_fastres "0"
set g_friendlyFire "1"
//set g_gametype "4" // Game type should be set from map rotation script
set g_minGameClients "8"
set g_maxlives "0"
set g_alliedmaxlives "0"
set g_axismaxlives "0"
set g_teamforcebalance "1"
set g_noTeamSwitching "0"
set g_voiceChatsAllowed "4"
set g_doWarmup "0"
set g_warmup "40"
set g_inactivity "180"
set g_spectatorInactivity "300"
set sv_floodProtect "1"
set sv_allowDownload "1"
set sv_pure "1"
set sv_minping "0"
set sv_maxping "400"
set match_latejoin "1"
set match_minplayers "1"
set match_mutespecs "0"
set match_readypercent "100"
set match_timeoutcount "0"
set match_warmupDamage "1"
set team_maxplayers "0"
set team_nocontrols "1"
set pmove_fixed "0"
set pmove_msec "8"
// LMS ONLY SETTINGS
set g_lms_teamForceBalance "1"
set g_lms_roundlimit "3"
set g_lms_matchlimit "2"
set g_lms_currentMatch "0"
set g_lms_lockTeams "0"
set g_lms_followTeamOnly "1"
// VOTING
set g_allowVote "1"
set vote_limit "5"
set vote_percent "50"
set vote_allow_comp "0"
set vote_allow_gametype "0"
set vote_allow_kick "1"
set vote_allow_map "0"
set vote_allow_matchreset "1"
set vote_allow_mutespecs "0"
set vote_allow_nextmap "1"
set vote_allow_pub "0"
set vote_allow_referee "0"
set vote_allow_shuffleteams "1"
set vote_allow_swapteams "1"
set vote_allow_friendlyfire "0"
set vote_allow_timelimit "0"
set vote_allow_warmupdamage "0"
set vote_allow_antilag "0"
set vote_allow_balancedteams "0"
set vote_allow_muting "0"
//set vote_allow_config "Clanbase&rtcw.no"
// Tourneymod
//set g_spectator "3"
//set g_XPSave "1"
//set g_slashKill "4"
//set g_packDistance "1.5"
//set g_forceLimboHealth "-113"
//set g_intermissionTime "40"
//set g_mapConfigs "/mapconfigs"
//set g_weaponLimits "1"
//set team_maxpanzers "1"
//set team_maxmortars "1"
// ET Pro
set b_statsaver 1
set b_banners 1
set b_banner1 "^fS^7uck ^fm^7y ^fP^7ing released @ ^fwww.goq.at ^7!"
set b_shove 80
set b_intermissiontime 30
set b_match_warmupjoin 1
set team_maxMortars 0
set team_maxFlamers 0
set team_maxPanzers 1
set team_maxMines 5
set team_maxMg42s 0
set team_maxriflegrenades 1
set b_spectatorNames 2
set b_showClientCmds 0
set b_brokenlogtimestamps 1
set b_logrealtimestamps 0
set b_multiview 1
set b_shoutcastpassword "x"
set b_levels_battlesense "20 90 140"
set b_levels_engineer "20 90 140"
set b_levels_medic "20 90 140"
set b_levels_fieldops "20 140"
set b_levels_lightweapons "20 90 140"
set b_levels_soldier "140"
set b_levels_covertops "20 90 140"
set b_damagexp 1
set b_anticheat 1
set b_cheatlog "cheats.log"
set b_mapscriptdirectory "etpromapscripts"
set b_mapconfigdirectory "configs"
set b_stickycharge 2
set b_antiwarp 1
set b_cheatkicktime 10
set b_fallingbugfix 1
set b_fixedphysics 1
set b_fixedphysicsfps 125
set b_realhead 1
//set b_watermark "efterlyst/watermark"
//set b_watermarkFadeAfter 30
// PUNKBUSTER
// sv_punkbuster is a readonly variable. Use +set sv_punkbuster on command line or use the command pb_sv_enable in the console
pb_sv_enable
//pb_sv_cvar rate IN 2500 25000
//pb_sv_cvar snaps IN 20 40
//pb_sv_cvar cl_maxpackets IN 30 100
//pb_sv_cvar cl_timenudge IN -50 0
//pb_sv_cvar cl_freelook IN 1
//pb_sv_cvar m_pitch OUT -0.015 0.015
//pb_sv_cvar m_yaw IN -0.022 0.022
//pb_sv_cvar cg_bobup IN 0 0.005
//pb_sv_cvar com_maxfps OUT 0.00001 40
//pb_sv_cvar r_flares IN 0 1
//pb_sv_cvar r_rmse IN 0 75
//pb_sv_cvar cg_shadows IN 0 1
//pb_sv_cvar cg_fov IN 90 125
//pb_sv_powerkicklen 10
//pb_sv_extchar 0
// name management
pb_sv_minName 1
pb_sv_dupNameGrace 30
pb_sv_changePeriod 5
pb_sv_changeMax 5
pb_sv_badname 30 etplayer
// LOGGING
set g_log "kunde28101et.log" // Game logging
set g_logsync 0
set logfile 0 // Console logging ( 1: enable 2: enable and sync )
// MAP ROTATION
exec objcycle.cfg
//exec swcycle.cfg
//exec campaigncycle.cfg // Campaign mode
//exec objectivecycle.cfg // Objective mode
//exec lmscycle.cfg // Last Man Standing mode
// WATCHDOG
// in case the game dies with an ERR_DROP
// or any situation leading to server running with no map
//set com_watchdog 10 // defaults 60
//set com_watchdog_cmd "exec campaigncycle.cfg" // defaults to quit
config efterlyst
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configname ^DEFTERLYST
init
{
command "pb_sv_enable"
command "pb_sv_kicklen 1"
command "pb_sv_powerkicklen 10"
command "sv_cvarempty"
command "sv_cvar rate IN 2500 25000"
command "sv_cvar snaps IN 20 40"
command "sv_cvar cl_maxpackets IN 60 100"
command "sv_cvar cl_timenudge EQ 0"
command "sv_cvar cl_freelook EQ 1"
command "sv_cvar m_pitch OUT -0.015 0.015"
command "sv_cvar m_yaw IN -0.022 0.022"
command "sv_cvar cg_bobup IN 0 0.005"
command "sv_cvar cg_errordecay EQ 100"
command "sv_cvar cg_shadows IN 0 1"
command "sv_cvar cg_fov IN 90 125"
command "sv_cvar r_flares IN 0 1"
command "sv_cvar r_primitives IN 0 2"
command "sv_cvar r_nv_fogdist_mode INCLUDE NV GL_EYE_RADIAL_NV"
command "sv_cvar r_drawworld EQ 1"
command "sv_cvar r_znear EQ 3"
command "sv_cvar r_showtris EQ 0"
command "sv_cvar r_drawentities EQ 1"
command "sv_cvar r_showmodelbounds EQ 0"
command "sv_cvar r_lightmap EQ 0"
}
map default
{
set g_userTimeLimit 0
set g_useralliedrespawntime 0
set g_useraxisrespawntime 0
set b_moverscale 1
command "forcecvar r_drawfoliage 1"
set b_riflegrenades 1
}
map fueldump
{
}
map radar
{
command "forcecvar r_drawfoliage 0"
command "say ^3Teams have been shuffled. Next map: supplydepot"
}
map battery
{
}
map goldrush
{
set b_moverscale 1.5
command "say ^3Teams have been shuffled. Next map: tc_base"
}
map oasis
{
set g_useralliedrespawntime 15
command "say ^3Teams have been shuffled. Next map: goldrush"
}
map railgun
{
}
map caen
{
}
map tc_base
{
set b_riflegrenades 0
command "say ^3Teams have been shuffled. Next map: radar"
}
map supplydepot
{
command "say ^3Teams have been shuffled. Next map: oasis"
}
map tc_venice_rc2
{
command "say ^3Teams have been shuffled. Next map: oasis"
}
It's really fuckin hard to give a headshot on the server, ... which is really strange (im running et pro 3.1.0 there) ..
We got another server from the same hoster, a private clanserver with 14 slots, and we played some matches there, and on that server everything is perfect ... really strange imo.