strange probs with our pub server ...

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defragga
Posts: 162
Joined: Sun Mar 21, 2004 3:54 am
Location: Austria

strange probs with our pub server ...

Post by defragga »

I really dont know why following problem comes up:

All the players on our public server are complaining about, that they hardly give any headshots, and generally the aiming is really difficult on our server.

We run a SW Server with clanbase & rtcw.no config ...

Code: Select all

set dedicated "2"				// 1: dedicated server for lan 2: dedicated server for internet
// set net_ip ""				// set to override the default IP ET uses
// set net_port "27960"				// set to override the default port ET uses

// PASSWORDS & CLIENTS 

set sv_maxclients "14"				// number of players including private slots
set g_password ""				// set to password protect the server
set sv_privateclients "2"			// if set > 0, then this number of client slots will be reserved for connections
set sv_privatepassword "xxx"			// that have "password" set to the value of "sv_privatePassword"
set rconpassword "xxx" 			// remote console access password
set refereePassword "xxx"			// referee status password

// DL, RATE

set sv_maxRate "25000"				// 10000 standard but poor for ET 
set sv_dl_maxRate "100000"			// increase/decerease if you have plenty/little spare bandwidth 
set sv_allowDownload "1"        		// global toggle for both legacy download and web download
set sv_wwwDownload "0"				// toggle to enable web download
set sv_wwwBaseURL "********************************" 				// base URL for redirection
set sv_wwwDlDisconnected "0"			// tell clients to perform their downloads while disconnected from the server
set sv_wwwFallbackURL ""			// URL to send to if an http/ftp fails or is refused client side

// MOTD ETC

set sv_hostname "x"
set server_motd0 ""	// message in right corner of join screen here
set server_motd1 ""
set server_motd2 ""
set server_motd3 ""
set server_motd4 ""
set server_motd5 ""


// MISC SETTINGS

set g_heavyWeaponRestriction "10"
set g_antilag "1"
set g_altStopwatchMode "0"
set g_autofireteams "1"
set g_complaintlimit "6"
set g_ipcomplaintlimit "3"
set g_fastres "0"
set g_friendlyFire "1"
//set g_gametype "4"				// Game type should be set from map rotation script
set g_minGameClients "8"
set g_maxlives "0"
set g_alliedmaxlives "0"
set g_axismaxlives "0"
set g_teamforcebalance "1"
set g_noTeamSwitching "0"
set g_voiceChatsAllowed "4"
set g_doWarmup "0"
set g_warmup "40"
set g_inactivity "180"
set g_spectatorInactivity "300"
set sv_floodProtect "1"
set sv_allowDownload "1"
set sv_pure "1"
set sv_minping "0"
set sv_maxping "400"
set match_latejoin "1"
set match_minplayers "1"
set match_mutespecs "0"
set match_readypercent "100"
set match_timeoutcount "0"
set match_warmupDamage "1"
set team_maxplayers "0"
set team_nocontrols "1"
set pmove_fixed "0"
set pmove_msec "8"

// LMS ONLY SETTINGS

set g_lms_teamForceBalance "1"
set g_lms_roundlimit "3"
set g_lms_matchlimit "2"
set g_lms_currentMatch "0"
set g_lms_lockTeams "0"
set g_lms_followTeamOnly "1"

// VOTING

set g_allowVote "1"
set vote_limit "5"
set vote_percent "50"
set vote_allow_comp "0"
set vote_allow_gametype "0"
set vote_allow_kick "1"
set vote_allow_map "0"
set vote_allow_matchreset "1"
set vote_allow_mutespecs "0"
set vote_allow_nextmap "1"
set vote_allow_pub "0"
set vote_allow_referee "0"
set vote_allow_shuffleteams "1"
set vote_allow_swapteams "1"
set vote_allow_friendlyfire "0"
set vote_allow_timelimit "0"
set vote_allow_warmupdamage "0"
set vote_allow_antilag "0"
set vote_allow_balancedteams "0"
set vote_allow_muting "0"
//set vote_allow_config "Clanbase&rtcw.no" 

// Tourneymod 

//set g_spectator "3"
//set g_XPSave "1"
//set g_slashKill "4"
//set g_packDistance "1.5"
//set g_forceLimboHealth "-113" 
//set g_intermissionTime "40"
//set g_mapConfigs "/mapconfigs"
//set g_weaponLimits "1"
//set team_maxpanzers "1" 
//set team_maxmortars "1"

// ET Pro

set b_statsaver 1
set b_banners 1
set b_banner1 "^fS^7uck ^fm^7y ^fP^7ing released @ ^fwww.goq.at ^7!"
set b_shove 80
set b_intermissiontime 30
set b_match_warmupjoin 1
set team_maxMortars 0
set team_maxFlamers 0
set team_maxPanzers 1
set team_maxMines 5
set team_maxMg42s 0
set team_maxriflegrenades 1
set b_spectatorNames 2
set b_showClientCmds 0
set b_brokenlogtimestamps 1
set b_logrealtimestamps 0
set b_multiview 1
set b_shoutcastpassword "x"
set b_levels_battlesense "20 90 140"
set b_levels_engineer "20 90 140"
set b_levels_medic "20 90 140"
set b_levels_fieldops "20 140"
set b_levels_lightweapons "20 90 140"
set b_levels_soldier "140"
set b_levels_covertops "20 90 140"
set b_damagexp 1
set b_anticheat 1
set b_cheatlog "cheats.log"
set b_mapscriptdirectory "etpromapscripts"
set b_mapconfigdirectory "configs"
set b_stickycharge 2
set b_antiwarp 1
set b_cheatkicktime 10
set b_fallingbugfix 1
set b_fixedphysics 1
set b_fixedphysicsfps 125
set b_realhead 1

//set b_watermark "efterlyst/watermark"
//set b_watermarkFadeAfter 30

// PUNKBUSTER

// sv_punkbuster is a readonly variable. Use +set sv_punkbuster on command line or use the command pb_sv_enable in the console
pb_sv_enable

//pb_sv_cvar rate IN 2500 25000 
//pb_sv_cvar snaps IN 20 40 
//pb_sv_cvar cl_maxpackets IN 30 100 
//pb_sv_cvar cl_timenudge IN -50 0
//pb_sv_cvar cl_freelook IN 1 
//pb_sv_cvar m_pitch OUT -0.015 0.015
//pb_sv_cvar m_yaw IN -0.022 0.022
//pb_sv_cvar cg_bobup IN 0 0.005
//pb_sv_cvar com_maxfps OUT 0.00001 40
//pb_sv_cvar r_flares IN 0 1
//pb_sv_cvar r_rmse IN 0 75
//pb_sv_cvar cg_shadows IN 0 1 
//pb_sv_cvar cg_fov IN 90 125 

//pb_sv_powerkicklen 10
//pb_sv_extchar 0

// name management
pb_sv_minName 1
pb_sv_dupNameGrace 30
pb_sv_changePeriod 5
pb_sv_changeMax 5
pb_sv_badname 30 etplayer

// LOGGING

set g_log "kunde28101et.log" 			// Game logging
set g_logsync 0
set logfile 0 					// Console logging ( 1: enable 2: enable and sync )

// MAP ROTATION

exec objcycle.cfg
//exec swcycle.cfg
//exec campaigncycle.cfg				// Campaign mode
//exec objectivecycle.cfg			// Objective mode
//exec lmscycle.cfg				// Last Man Standing mode

// WATCHDOG

// in case the game dies with an ERR_DROP
// or any situation leading to server running with no map
//set com_watchdog 10				// defaults 60
//set com_watchdog_cmd "exec campaigncycle.cfg"	// defaults to quit

config efterlyst
As u can see I run the efterlyst.config @ the server which looks like that:

Code: Select all

configname ^DEFTERLYST
init 
{ 
	command "pb_sv_enable" 
	command "pb_sv_kicklen 1"
	command "pb_sv_powerkicklen 10"
	command "sv_cvarempty" 

	command "sv_cvar rate IN 2500 25000"
	command "sv_cvar snaps IN 20 40"
	command "sv_cvar cl_maxpackets IN 60 100"
	command "sv_cvar cl_timenudge EQ 0"
	command "sv_cvar cl_freelook EQ 1"
	command "sv_cvar m_pitch OUT -0.015 0.015"
	command "sv_cvar m_yaw IN -0.022 0.022"
	command "sv_cvar cg_bobup IN 0 0.005"
	command "sv_cvar cg_errordecay EQ 100"
	command "sv_cvar cg_shadows IN 0 1"
	command "sv_cvar cg_fov IN 90 125"
	command "sv_cvar r_flares IN 0 1"
	command "sv_cvar r_primitives IN 0 2"
	command "sv_cvar r_nv_fogdist_mode INCLUDE NV GL_EYE_RADIAL_NV"
	command "sv_cvar r_drawworld EQ 1"
	command "sv_cvar r_znear EQ 3"
	command "sv_cvar r_showtris EQ 0"
	command "sv_cvar r_drawentities EQ 1"
	command "sv_cvar r_showmodelbounds EQ 0"
	command "sv_cvar r_lightmap EQ 0"
} 
map default 
{ 
	set g_userTimeLimit 0 
	set g_useralliedrespawntime 0 
	set g_useraxisrespawntime 0 
	set b_moverscale 1
	command "forcecvar r_drawfoliage 1"
	set b_riflegrenades 1
} 
map fueldump 
{
} 
map radar 
{ 
	command "forcecvar r_drawfoliage 0"
	command "say ^3Teams have been shuffled. Next map: supplydepot"
} 
map battery 
{ 
} 
map goldrush 
{
	set b_moverscale 1.5
        command "say ^3Teams have been shuffled. Next map: tc_base"
} 
map oasis 
{ 
	set g_useralliedrespawntime 15
	command "say ^3Teams have been shuffled. Next map: goldrush"
} 
map railgun 
{ 
} 
map caen 
{ 
}
map tc_base
{
	set b_riflegrenades 0
	command "say ^3Teams have been shuffled. Next map: radar"
}
map supplydepot
{
	command "say ^3Teams have been shuffled. Next map: oasis"
}
map tc_venice_rc2
{
	command "say ^3Teams have been shuffled. Next map: oasis"
}
and a very small cycle cfg which is not interessting :)


It's really fuckin hard to give a headshot on the server, ... which is really strange (im running et pro 3.1.0 there) ..

We got another server from the same hoster, a private clanserver with 14 slots, and we played some matches there, and on that server everything is perfect ... really strange imo.
User avatar
deej
Posts: 743
Joined: Fri Mar 19, 2004 12:44 am
Location: Belgium!
Contact:

Post by deej »

Could be any reason really:

- Your D/L number seems to be big: 100000...
- Too many custom pk3's on the server
- Log files too big
- You forcing maxpackets to at least 60?

Code: Select all

set b_realhead 1 
What's this by the way?
Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
User avatar
defragga
Posts: 162
Joined: Sun Mar 21, 2004 3:54 am
Location: Austria

Post by defragga »

b_realhead seems to be a command from et pro 3.1.5/3.1.6 but ... DL rate etc... couldnt make the server so crazy ... hardly any headshots o_O
User avatar
ReyalP
Posts: 1663
Joined: Fri Jul 25, 2003 11:44 am

Post by ReyalP »

forcing maxpackets to be 60 or more is silly. For people on ISDN, that would most likely make their game play suck. Most broadband connections should be able to handle it, but it would be fairly near the limit for people with 128 up.

If I remember correctly, the sv_dl_maxRate doesn't actually work correctly. If you want fast downloads, use www redirects. But as you say, this shouldn't affect gameplay, at least when people aren't downloading.

What does the lagometer look like when you are on the server ?

Is the server CPU extremely loaded ?

Is the server network overloaded ?

How long has it been since you restarted the server ?
send lawyers, guns and money
User avatar
defragga
Posts: 162
Joined: Sun Mar 21, 2004 3:54 am
Location: Austria

Post by defragga »

cpu loading is ok, as I am an isdn player too, ... there is no forcing to 60 maxpackets ?!

its just a very strange problem, because we got another server on that root, a private clanserver which is just perfect for playing ...

I really dont understand why the pub is so strange
User avatar
ReyalP
Posts: 1663
Joined: Fri Jul 25, 2003 11:44 am

Post by ReyalP »

command "sv_cvar cl_maxpackets IN 60 100"
send lawyers, guns and money
User avatar
defragga
Posts: 162
Joined: Sun Mar 21, 2004 3:54 am
Location: Austria

Post by defragga »

SCDS_reyalP wrote:
command "sv_cvar cl_maxpackets IN 60 100"
sorry ... I pasted an old config in here ... this is IN 30 100 of course :>


but ... that really doenst help me with my problem, ..., players are still complaining about, that they give hardly any headshots :<
Caragen
Posts: 12
Joined: Tue Sep 23, 2003 8:54 pm

Post by Caragen »

Ok first off. they probably can't aim for crap. im an ET-Pro player and i don't always get head shots.. but if i goto a shrub server i tend to walk out with an easy 40-50 head shots in a map.. the hit boxs for ET-Pro are more accurate then Shrub. and there is nothin you can do about that.

Again.. they can't aim :)

If you want give us the server IP and we can hop on and see if its an actual problem with something.. or again.. they can't aim..
User avatar
deej
Posts: 743
Joined: Fri Mar 19, 2004 12:44 am
Location: Belgium!
Contact:

Post by deej »

Caragen wrote:the hit boxs for ET-Pro are more accurate then Shrub.
Where did you get that info?
Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
>>steven!
Posts: 645
Joined: Mon Jul 12, 2004 4:00 am
Location: Merseyside, UK
Contact:

Post by >>steven! »

they probably cant aim for "crap"

:roll:
UK Elite Guard
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