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would be cool imo
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Maybe players can't be hit when in the air. Another thing is if players are allowed to shoot from the chute they can easily (especially snipers) pick off other players, which is why they shouldn't be allowed to shoot until on the ground.Boco wrote:Parachuting into maps would only work if it was very fast. They have Call of Duty mods where you parachute into the map. Not only does it look bad (you can see the edge of the map and whatnot), but you go slow and can easily be picked off from the air.
I wouldn't add a class just based on a paratrooper. Make it a cool special effect, that is all.
I thought about that map thing, which id suggest putting the actual "landing" part as close to the ground as possible, but make the descenting slow to compensate it a bit.Not only does it look bad (you can see the edge of the map and whatnot)
Well thats the disadvantage of using the paradrop or paraspawn, what ever you wanna call it. You get faster near the objective but with a risk involved.... but you go slow and can easily be picked off from the air.
That was just example for the graphical problems i explained. Anyways, yes it was not desinged nor was any of the existing maps really, but still the features should be added in a way that they still fit in the current maps without the need to edit them completely. Otherwise it would just be whole lot of work just for a few new maps with this feature...Why have a paraspawn in Battery Map. When they're arn't ment to be one in the first place.
The map wasn't design for paraspawn.