i frankly don't give a sweet shit what ppl cry about, i'm gonna whine equally loud to have this unbelieveable leetness implemented by default, or even hard coded into etpro Smile individual body part boxes simply *IS* leet. full stop. whiners be damned.
Aligned hitboxes sound great in theory, but if you look past the "woot, now I can shoot my teammate over the shoulder", the actual effects on gameplay actually aren't that great:
- Shooting on a distance becomes more lotto
- Shooting in general becomes more lotto, because nobody can always aim pixel perfect and even the slightest spread can cause your bullets to miss. Aiming at the head area becomes less important, because it reduces your chances to hit
anything (unlike the current code which will make you score a bodyshot, even if you miss the headbox)
- Accuracy becomes more important, favoring low sensitivities and reducing the value of reaction speed and other gameplay related actions. Effectively making the game more boring (as happened with Urban Terror).
More accurate hit detection models will certainly be the norm very soon and games will be designed around it, but I don't think that exchanging the one huge hitbox with accurately aligned hitboxes in a current game will be an improvement, especially if it's a fast paced action game. Quite the opposite.
Don't get me wrong, I don't say that aligned hitboxes don't work for CS, but CS is a game that is primarily build around aiming and tactical (slow) movement. ET is very different.
If you want to whine until this becomes hard coded, I promise to whine until the strafejump limitation gets removed.