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Vote for timeout...

 
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Mystiqq



Joined: 27 Aug 2004
Posts: 68

PostPosted: Tue Oct 26, 2004 7:24 am    Post subject: Vote for timeout... Reply with quote

Just a thought, but perhaps adding a "timeout" vote option? I think this would be good for pubs. Basicly if one calls a timeout vote in axis team, then everyone in axis teams gets F1 yes/F2 no popup message, if 90% vote for yes, the game stops to the current situation for 30 sec (or something, 15 sec?).

As to why add this option is to get peoples attention and talk about possible "tactics" and other "what-to-do" options...

Not sure how it would play out or would it get abused to death but its just an idea. Useful or not?
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>>steven!



Joined: 12 Jul 2004
Posts: 645
Location: Merseyside, UK

PostPosted: Tue Oct 26, 2004 8:11 am    Post subject: Reply with quote

ur right it will get abused to death, and since when do public games use tacs
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=FF=im2good4u



Joined: 05 Feb 2003
Posts: 3924
Location: The Netherlands, HOLLAND

PostPosted: Tue Oct 26, 2004 9:08 am    Post subject: Reply with quote

hehe your right
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Mystiqq



Joined: 27 Aug 2004
Posts: 68

PostPosted: Tue Oct 26, 2004 10:37 am    Post subject: Reply with quote

Heh. Yea thats true... Razz Thou there has been some occations where there has actually been some team work even on pubs.
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CrazyGuy



Joined: 14 Aug 2002
Posts: 42

PostPosted: Tue Oct 26, 2004 11:56 am    Post subject: Reply with quote

Most pubs abused the living crap out of the voting system.
There should be a limited of 1 callvote per person, every 2 minutes. I have seen callvote after callvote on the server. Its stupid but the noobs thinks its funny. Then all the callvote gets disabled, except for Mute. Wink
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Mystiqq



Joined: 27 Aug 2004
Posts: 68

PostPosted: Fri Oct 29, 2004 4:46 am    Post subject: Reply with quote

I dont like when servers disable essential voting systems such as shuffle or what not. The voting delay you suggest would be imo a good solution.

Same goes for the "anti-selfkill" thing i saw on some server. Basicly you did /kill twice you get kicked. Even thou the problem is doing selfkill in middle of fighting. Bad solution to "small" problem...
As Natural Selection mod did for their "selfkill" problem was to add 3 second delay to it worked fine. I dont see why it wouldnt work here.
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>>steven!



Joined: 12 Jul 2004
Posts: 645
Location: Merseyside, UK

PostPosted: Fri Oct 29, 2004 5:19 am    Post subject: Reply with quote

the shuffle vote is the most abused one, as u get fools voting for shuffles every 30seconds
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Mark



Joined: 01 Jan 2004
Posts: 411
Location: #vpclan@qnet

PostPosted: Fri Oct 29, 2004 5:26 am    Post subject: Reply with quote

>>steven! wrote:
the shuffle vote is the most abused one, as u get fools voting for shuffles every 30seconds


Thats one of the reason, why i added those cancel voting features to the etadmin_mod... You can configure how often votes are allowed.

Quote:

# how long shall a specfic vote be disabled (canceled) after
# called.
allow_vote_minutes = 5

# Cancel_vote (for map / campaign votes, like map_restart, shuffle_teams, ...)
# 1 == X mins before end of map,
# 2 == after X% of map time,
# 3 == X minutes after mapstart (default)
cancel_mode = 3

# Cancel time after "minutes" OR "percent" (default: 10 for cancel_mode 3)
cancel_time = 10


btw. if you keep trying, you get kicked after 3 tries... (includes warnings of course).

greets
Mark
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>>steven!



Joined: 12 Jul 2004
Posts: 645
Location: Merseyside, UK

PostPosted: Fri Oct 29, 2004 6:33 am    Post subject: Reply with quote

y cant etadmin mod be incorporated into etpro and bayonet then Sad
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Mark



Joined: 01 Jan 2004
Posts: 411
Location: #vpclan@qnet

PostPosted: Fri Oct 29, 2004 6:45 am    Post subject: Reply with quote

>>steven! wrote:
y cant etadmin mod be incorporated into etpro and bayonet then Sad


because etadmin_mod is not a real et mod, its a program, that runs parallel to ET. Has the advantage, my mod runs for shrub, etpro and some other mods...

But yes, i would also love to see some features of it in etpro..

greets
Mark
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