Video setup question - help please

Discussion for Bani's Tournament Mod

Moderators: Forum moderators, developers

Dubya Bush
Posts: 12
Joined: Wed Apr 13, 2005 12:05 pm
Location: California

Video setup question - help please

Post by Dubya Bush »

Well after success on the hunkmegs question, I thought I would pose another.

Sometimes, when I'm spec-ing on a real good player to see how they are so successful, I sometimes see them start shooting at and killing enemies that I can't even see! Like very long range shots with the smg, and the enemy target is so small on the screen that I would never have even noticed it. How do these leet players see those small and darkly lit targets? Also sometimes I start taking hits, and I can't even see where the shooter is.

I have my video set up for 1024x768, 32 bit color, and with all the graphics detail settings maxed out. Even with the thing maxed on detail, I still get about 70 to 80 fps. My monitor is a good 17 incher.

Are there some secret leet settings that really contrasts the enemy players so they're more easily seen? Thanks.
User avatar
Fusen
Posts: 264
Joined: Wed Feb 11, 2004 8:00 pm
Contact:

Post by Fusen »

thats quite a small resolution you might want to knock it up to the max you can handle and also you don't want to max the details you want to try and minimise everything to make it as simple as possible look at some of the tweaked configs to see what I mean, where people try and tweak it as much as rtcw where everything is white except the players model
________
List of Chrysler vehicles specifications
Last edited by Fusen on Fri Feb 04, 2011 11:32 am, edited 1 time in total.
DG
Posts: 513
Joined: Thu Jul 24, 2003 4:16 am

Post by DG »

r_mapoverbrightbits 2
thats about all you need really, and it still looks good.

unless that is you're playing on some shit server with pages of useless restrictions, can get some high contrast "burn your eyes out" then.
User avatar
[MoB]Seany
Posts: 163
Joined: Thu Aug 05, 2004 9:57 am

Post by [MoB]Seany »

Fusen wrote:thats quite a small resolution you might want to knock it up to the max you can handle and also you don't want to max the details you want to try and minimise everything to make it as simple as possible look at some of the tweaked configs to see what I mean, where people try and tweak it as much as rtcw where everything is white except the players model
1024x768 is small? I use 800x600 for ET and i actually like it
[MoB]

NetNut: "I never cheat on a FPS game, but i will use my aimbot for Minesweeper or Solitare."
booger
Posts: 119
Joined: Wed Mar 24, 2004 12:05 am

Post by booger »

'some' servers have skins on the server side for clans members as well,while not for league play,they can make the uniforms contrast a lot better.
just 2 cents worth.
Image
IfReborn
Posts: 32
Joined: Sun Sep 26, 2004 11:29 am

Post by IfReborn »

try this its call a config.

1)copy every thing bellow the //////
2)paste it in a text document
so we dont break your monitor edit the first line put in what display refresh you can use for your monitor at the resolution you plan on using.
seta r_displayrefresh "?"

also you can put the resolution you want. i use 1280x1024 which is:
seta r_mode "8"

if you change the 8 to 7 it will be 1152x1024. r_mode "6" would be 1024x756


2)file>save as
3)the save as type change to all files
4)save it as myfirst.cfg
5)put the file in your etmain folder
6)start up et go to you favorite server
7) bring down console ~
8) type: /bind f5 exec myfirst.cfg
9) close console ~
10) press f5 wait a sec press f6 your et will restart and you will be off and running
11) you will have to press f5 f6 every time ou start et. (theres a way around this but that is for another day)

this cfg works best with an ati card but it will work on any card:

also you can change the things you are comfortable with like sensitivity and fps to fit your needs

Best of luck.

Code: Select all

///////////////////////////////////

seta r_displayrefresh "75"
seta r_mode "8" 

set fov1 "cg_fov 90; sensitivity 3.0; echo fov 90;set fovtoggle vstr fov2"
set fov2 "cg_fov 105; sensitivity 3.45;echo fov 105;set fovtoggle vstr fov1"
set fovtoggle "vstr fov1"
bind downarrow "vstr fovtoggle"


// Spawn Timer Select
//set sp15 "bind DOWNARROW exec st/15/timer.cfg; echo ^115 Second Spawn; set sptt vstr sp20"
//set sp20 "bind DOWNARROW exec st/20/timer.cfg; echo ^220 Second Spawn; set sptt vstr sp30"
//set sp30 "bind DOWNARROW exec st/30/timer.cfg; echo ^330 Second Spawn; set sptt vstr sp15"
//set sptt "vstr sp15"
//bind - "kill"
//bind downARROW "vstr sptt"

bind F6 "vid_restart"
seta scr_conspeed 99 
seta sensitivity 3.45
seta m_pitch .01501 


// NETWORK 
seta rate 25000 
seta snaps 40 
seta cl_maxpackets 100 

// FPS 
seta forcefps 125
seta com_maxfps 125

// COM 
seta com_hunkmegs 200
seta com_soundmegs 32 
seta com_zonemegs 32 
seta com_recommendedseta 1 


// CL 
seta cl_allowdownload 1 
seta cl_wwwdownload 1 
seta cl_timenudge 0 
seta cl_punkbuster 1 
seta cl_doubletapdelay 0 
seta cl_mouseaccel 0 

// B 
seta b_hitsounds "1" 
seta b_descriptiveTextscale "1" 
seta b_fireteamAlpha "1.0" 
seta b_altHudFlags "3" 
seta b_watermark "0" 
seta b_watermarkalpha "0" 
seta b_althud "2" 
seta b_popuptime "0" 
seta b_smallpopups "1" 
seta b_chatflags "0" 
seta b_chatalpha "0" 
seta b_hudyoffset "10" 
seta b_popupstaytime "8000" 
seta b_popupfadetime "5000" 
seta b_drawranks "0" 

// GFX 
seta r_lastValidRenderer "Radeon 9800 x86/SSE2"
seta r_highQualityVideo "0"
seta r_normallength "0.5"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_primitives "0"
seta r_railSegmentLength "32"
seta r_railCoreWidth "1"
seta r_railWidth "16"
seta r_facePlaneCull "1"
seta r_swapInterval "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_finish "0"
seta r_dlightBacks "1"
seta r_drawSun "0"
seta r_ignoreGLErrors "1"
seta r_flares "0"
seta r_lodbias "2"
seta r_lodCurveError "250"
seta r_ignoreFastPath "0"
seta r_subdivisions "4"
seta r_simpleMipMaps "1"
seta r_customaspect "1"
seta r_oldMode ""
seta r_detailtextures "1"
seta r_rmse "0.0"
seta r_roundImagesDown "1"
seta r_glDriver "opengl32" 
seta r_allowExtensions "1" 
seta r_ext_compressed_textures "1" 
seta r_ext_gamma_control "1" 
seta r_ext_multitexture "1" 
seta r_ext_compiled_vertex_array "1" 
seta r_glIgnoreWicked3D "0" 
seta r_ext_ATI_pntriangles "0" 
seta r_ati_truform_tess "0" 
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR" 
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR" 
seta r_ati_fsaa_samples "0" 
seta r_ext_texture_filter_anisotropic "0" 
seta r_ext_NV_fog_dist "0" 
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV" 
seta r_ext_texture_env_add "1" 
seta r_texturebits "32" 
seta r_colorbits "32" 
seta r_stereo "0" 
seta r_stencilbits "8" 
seta r_depthbits "24" 
seta r_smp "0"
seta r_clamptoedge "0" 
seta r_picmip "0"
seta r_picmip2 "1"
seta r_fullscreen "1"
seta r_fastsky "1"
seta r_dynamiclight "0"
seta r_overBrightBits "0"
seta r_intensity "1.5"
seta r_ignorehwgamma "0"
seta r_gamma "2"
seta r_MapoverBrightBits "3"



// cg 

 seta cg_runroll "0.0000"
seta cg_runpitch "0.0000"
seta cg_bobup "0.000"
seta cg_bobroll "0.000"
seta cg_bobpitch "0.000"
seta cg_bobyaw "0.000"
seta m_yaw "0.022"
seta m_pitch "0.0151"
seta in_mouse "-1"
seta m_filter "0"
seta cl_freelook "1"
seta cl_mouseAccel "0"
seta cg_popuplimbomenu "0"
seta cg_complaintPopUp "0"
seta cg_autoaction "0"
seta cg_drawTeamOverlay "2"
seta cg_drawCrosshairNames "1001.0"
seta cg_drawCompass "1"
seta cg_fov "105"
seta b_popuptime "0"
seta cg_drawFPS "1"
seta cg_drawReinforcementTime "1"
seta cg_lagometer "1"
seta cf_wtopshots "1.0"
seta cf_wstats "1.2"
seta cg_noVoiceText "0"
seta cg_noVoiceChats "0"
seta cg_teamChatsOnly "0"
seta cg_drawRoundTimer "1"
seta cg_coronafardist "0"
seta cg_fastSolids "0"
seta cg_vertexlight "1"
seta cg_noTaunt "0"
seta cg_deferPlayers "1"
seta cg_coronas "1"
seta cg_teamChatHeight "4"
seta cg_teamChatTime "5000"
seta cg_cycleAllWeaps "1"
seta cg_stereoSeparation "0.4"
seta cg_zoomStepFG "10"
seta cg_zoomStepSnooper "5"
seta cg_zoomStepBinoc "3"
seta cg_zoomDefaultFG "55"
seta cg_zoomDefaultSnooper "40"
seta cg_zoomDefaultBinoc "22.5"
seta cg_zoomstepsniper "2"
seta cg_zoomDefaultSniper "20"
seta cg_zoomfov "22.5"
seta cg_announcer "1"
seta cg_useWeapsForZoom "1"
seta cg_drawBuddies "1"
seta cg_selectedPlayer "2"
seta cg_marktime "0"
seta cg_drawCrosshairPickups "1"
seta cg_viewsize "100"
seta cg_autoactivate "1"
seta cg_predictItems "1"
seta cg_voiceSpriteTime "6000"
seta cg_cursorHints "1"
seta cg_descriptiveText "1"
seta cg_quickMessageAlt "1"
seta cg_drawNotifyText "1"
seta cl_doubletapdelay "0"
seta cl_run "1"
seta cl_punkbuster "1"
seta cg_wolfparticles "0"
seta cg_simpleItems "1"
seta cg_lodbias "2"
seta cg_lodscale "5"
seta cg_shadows "0"
seta cg_printObjectiveInfo "1"
seta cg_drawWeaponIconFlash "0"
seta cg_gibs "0"
seta cg_brassTime "0"
seta cg_atmosphericEffects "0"
seta cg_drawsmallpopupicons "1"
seta cg_weaponcycledelay "0"
seta logfile "1"
seta r_cache "1"
I LOVE YOU
IfReborn
Posts: 32
Joined: Sun Sep 26, 2004 11:29 am

Post by IfReborn »

also one last thing if you have less than 512 ram find the line that says hunkmegs and reduce the amount to 56

o and if you hate this type in your console /cvar_restart or reset no sure which one i will find out and edit this post later. any way this puts all your video settings back to default.
I LOVE YOU
booger
Posts: 119
Joined: Wed Mar 24, 2004 12:05 am

Post by booger »

what exactly does r_picmip2 do?
Image
User avatar
ReyalP
Posts: 1663
Joined: Fri Jul 25, 2003 11:44 am

Post by ReyalP »

booger wrote:what exactly does r_picmip2 do?
Absolutley nothing.

(it controled picmip on models in RTCW SP)

With 512 megs of RAM, I'd suggest setting hunkmegs a bit over 56. 72 or 96 should be fine.
send lawyers, guns and money
booger
Posts: 119
Joined: Wed Mar 24, 2004 12:05 am

Post by booger »

thought Id read that...I just see a lot of cfg,s with that in them.
Image
IfReborn
Posts: 32
Joined: Sun Sep 26, 2004 11:29 am

Post by IfReborn »

booger wrote:what exactly does r_picmip2 do?
check out this site for help. it does more than nothing in reality it does a lot

http://www.planetwolfenstein.com/4newbies/tweaking.htm
I LOVE YOU
User avatar
ReyalP
Posts: 1663
Joined: Fri Jul 25, 2003 11:44 am

Post by ReyalP »

r_picmip2

r_picmip does indeed to things.

edit: less rude, more informative.
send lawyers, guns and money
User avatar
ark
Posts: 89
Joined: Tue Dec 14, 2004 9:56 am

Post by ark »

i have a gig of ram suggestions on hunkmegs?
booger
Posts: 119
Joined: Wed Mar 24, 2004 12:05 am

Post by booger »

Not to sound rude or anything,but I remember checking that page when et first came out.
The only reason I ask is that I see a lot of supposedly leet cfg's with 'r_picmip2'. I'm assuming here that someone thought it would give them an fps boost,as with r_picmip. No one I've asked seems to know what it does.<picmip2>in ET.
Image
User avatar
ReyalP
Posts: 1663
Joined: Fri Jul 25, 2003 11:44 am

Post by ReyalP »

booger wrote:No one I've asked seems to know what it does.<picmip2>in ET.
r_picmip2 does not even exist in ET. So it is just like any other user defined cvar.
send lawyers, guns and money
Post Reply